|
Wyvern Help Ask, answer, and provide information regarding the game or forum. |
|
Thread Tools | Display Modes |
#1
|
||||
|
||||
Defense for Low HP/High SP Races
Since the healing nerf and the changes to mana shield, achieving a method of defense (healing or mana shield) for pixies, elves, halflings, and panthers has been difficult. Acquiring enough skills for a mana shield that lasts a decent amount of time is difficult, especially in guilds (most of them) which impose -5 in spirit, mind, and enchantment.
I've heard the suggestion of mana shield pots. My problem with that is it will be a while before a player is high enough and rich enough to use them on a regular basis. Also a potion only grants partial mana shield. These races need every bit of mana shield they can get. Healing skill and spell heal don't seem to work fast enough when you only have 60 or so hps. What should these races do?
__________________
Ffarin the Dwarf, Turlough the Wood Elf |
#2
|
||||
|
||||
Reroll as a giant. It's always been the easiest response to game changes.
|
#3
|
||||
|
||||
That's what I've done (a Dwarf and a Rak). However, there should be a way to play the other races without it being a pain in the neck.
__________________
Ffarin the Dwarf, Turlough the Wood Elf |
#4
|
||||
|
||||
Quote:
Mana shield is only a lore 3 spell, its not difficult for mages to get without using mana pots. You only need 1 or 2 mind at the most as a mage since you can recast quite easily and dont need it to last half a day like meleers do with less SP. The player guild is quite clear that some classes are more difficult to play than others. And some mages nowadays are unbelievable tanks and doing extremely well, so I would just suggest you do as they did, and experiment and find a way that works for you. |
#5
|
||||
|
||||
Quote:
__________________
Are your gift cards on sale? |
#6
|
||||
|
||||
If you pick an unusual build (high SP/Low hp ) and try to make it a meleer then you can expect to have a real challenge, yes.
|
#7
|
||||
|
||||
I am indeed talking about non-mages (I dislike using evocations). Prior to the mana shield change, an elf could do well as a paladin or an axeman by simply acquiring 12 spirit instead of 7. Such an elf would not lead the top players list or win every LQ, but could be an easily surviving character.
Now, however, the elf would need a bunch of mind magic as well. I'm not sure of how much, but enough to make it last a decent amount of time. Minus 5 enchantment makes recasting every few minutes not worth it. I realize the "Playing Spellcasters" page of the player's manual is now more true than in the past. Still, would there be a hybrid method that could work? Maybe mana shield pots plus some spell healing as a pally? Or pots plus healing skill as an axeman or a ranger? Sounds fairly ridiculous even as I type it. I know another non-mage option is an archer, but archers who only get 3 skill points per level already have hefty amount to cram into their skill set. My point is not to argue against the change (even if it sounds like I am). I can understand the point of making humans the only race that can guild as (almost) anything, and that only races with human-level HP and up can function well as meleers. I'm just trying to explore the possibilities.
__________________
Ffarin the Dwarf, Turlough the Wood Elf |
#8
|
||||
|
||||
Quote:
So yeah that's what you are dealing with. And yes Humans were not necessary for anything and are now more viable because of these changes etc. It isnt so much that you need a 4 skill point character as you have to make choices/take hits in other areas for those skill points. That's all, its more of a challenge if you try to do it, nothing more. There are a ton of possibilities, and im sure players will begin using them as you progress and adjust. You can definitely make hybrids, but hybrids are going to be what they should be, weaker than non-hybrids in some areas of their skill set. As long as you know that if you split/class you are going to split skill points too, and that you will not be as strong as a pure meleer in melee or a pure mage in magic, you will have absolutely no problem with 3 skill points per level and will do just fine. |
#9
|
||||
|
||||
Quote:
The only problem with that I have with the whole "Certain races should follow certain guilds" is that to me Wyvern was always about trying something new and weird, however things get bad when at level 20 your elf has 141 hp With Constitution girdle, AND guild health bonus, yet can still die in two or three ticks of Medusa poison. And if I complain I get the "unusual race/guild combo, you know it should be hard."
__________________
"Big Brother in the form of an increasingly powerful government and in an increasingly powerful private sector will pile the records high with reasons why privacy should give way to national security, to law and order [...] and the like." - Justice William O. Douglas "Any society that would give up a little liberty to gain a little security would deserve neither and lose both." -Benjamin Franklin |
#10
|
||||
|
||||
I feel the same way Crier. Wyvern to me was always the best because an unusual combination always had potential to succeed, though youd have to get past the problem of dying hundreds of times. I guess the game will have to find a new hook.
|
#11
|
||||
|
||||
That's what you get for trying to be creative. Wyvern punishes players that try and break the norm. I hope you learn your lesson and just make a frost giant axeman or something.
__________________
Are your gift cards on sale? |
#12
|
|||
|
|||
Quote:
|
#13
|
||||
|
||||
Quote:
If everyone could be equally strong for example, we wouldnt need different races/guilds. It's about using diff combos and knowing there are weaknesses to overcome thats all. Some players like the choices. This entire thread started with a discussion of mana shield. That everyone used it as a super necessary spell and they cant play without it , melee and mages alike, shows that the spell had major balance issues, and thats what was addressed with the changes. |
#14
|
||||
|
||||
This from one of the people that plays the most unusual skill sets.
|
#15
|
|||
|
|||
You should see Strength's skillset Teshuvah. Talk about unique... or being stupid with a "mage"
|
#16
|
||||
|
||||
LOL those are some of the most fun characters to play.
|
#17
|
||||
|
||||
I don't play with unusual skill sets.
__________________
Are your gift cards on sale? |
#18
|
||||
|
||||
|
#19
|
||||
|
||||
I guess it depends on your definition of unusual. Now let's change the subject, I don't think the original question was answered. What was it again?
Ah yes, what should these players do? ((Low HP/High SP))
__________________
Are your gift cards on sale? |
#20
|
||||
|
||||
Quote:
The original question was answered. Just not in the way that you assumed it would be.
__________________
“You put the Devil on the other side, and I will come to fight.” - Royce Gracie |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Any Possible New Races? | quadraxis | Miscellaneous | 36 | 01-03-2008 10:15 PM |
new races | Fredd | Features and Ideas | 6 | 11-23-2006 01:12 AM |
Guilded Races | ChikaoFG | Features and Ideas | 1 | 07-20-2006 09:57 AM |
High level nagags, please check my stats... | Zairip | General | 10 | 07-13-2006 06:13 PM |
Player Races | imported_King Of Dragons | Features and Ideas | 9 | 11-07-2005 05:48 PM |