#1
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aloha <!-- s --><img src="{SMILIES_PATH}/icon_surprised.gif" alt="Surprised" title="Surprised" /><!-- s -->)
a great benefit is that most dwarfs are very nice and gentle, cause they arenīt out for highscores. they play only for rpg and fun <!-- s:-D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt="Very Happy" title="Very Happy" /><!-- s:-D --> and only dwarfs know how to forge real good elec weapons <!-- s --><img src="{SMILIES_PATH}/icon_surprised.gif" alt="Surprised" title="Surprised" /><!-- s -->) and... axeman guild is the nicest guild in wyvern <!-- s --><img src="{SMILIES_PATH}/icon_surprised.gif" alt="Surprised" title="Surprised" /><!-- s -->) *drinks some ale* |
#2
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[quote="Theris":7911a]
The "best fighting ability" that the player manuel speaks of is nonexistant. [/quote:7911a] IT DOES EXIST! We just have to find it... that's all!... >.<! |
#3
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[quote="WARCOW":159ae]
[quote="Theris":159ae] The "best fighting ability" that the player manuel speaks of is nonexistant. [/quote:159ae] i think it exists, i realized dwarves are a good race to train a full-out melee character at high levels, max axe 20 or 15 strength max FW 20 merchant for buying plain healing potions and dump the rest of the points into healing or dodge, and maybe a few meditation and use mana shield pots i dont think anyone can beat this thing in a lq now my views has changed, i believe theres a lack of potion users out there[/quote:159ae] (level 25) 75 skill points: 25 axe, 50 left 15 strength, 25 left 20 fw, 5 left 20 merchant, -15 left, 15 or so into dodge and meditation, -30. You were saying? <!-- s --><img src="{SMILIES_PATH}/icon_lol.gif" alt="Laughing" title="Laughing" /><!-- s --> |
#4
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[quote="WARCOW":34c2f]
i think you're picking on me for the wrong reason <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="Cool" title="Cool" /><!-- s8) --> [/quote:34c2f] Dude, I'm not picking on you... But yeah, you are right... After getting 15 strength, 20 fw, and 25 axes... there's not an awful lot to do with 15 skill points (if we're talking about level 25). Except for probably just putting it in healing. Or something. Don't you think it'd suck if you had this awesome strong dwarf, running low on HP, and had no healing pots or healing skill, having to wait for an hour to get 350hp back? <!-- s:shock: --><img src="{SMILIES_PATH}/icon_eek.gif" alt="Shocked" title="Shocked" /><!-- s:shock: --> |
#5
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[quote="WARCOW":dde74]
[quote="ChikaoFG":dde74]Dude, I'm not picking on you... [/quote:dde74] i know <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt="Razz" title="Razz" /><!-- s:P --> just realized you made a mistake counting <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt="Razz" title="Razz" /><!-- s:P --> you can get 15 merchant at 25 with your combat skills maxed then again, im just rambling, i doubt id be making this character any time soon, if ever, so i wouldnt want to get too far ahead of myself. but for the ppl out there, feel free to experiment[/quote:dde74] Yeah, you can get 15 merchant with melee skills maxed out. But you wouldn't be healing very fast, if at all... And like you said, there aren't many pots around. You'd need about 5/6 at a time to fully heal. |
#6
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[quote="Theris":04aac]
Only put 1 or 3 in FW. In the words of Logwad, "The first skill point is the most valuable." THEN dump the rest of the skill points in Merchant, etc. [/quote:04aac] Could just forget about FW altogether, get incantation and heal. *shrug* |
#7
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train only 40 in axes and those 10 points left in dodging.
difference between axes 40 and axes 50 is not worth 10 skill points. *nods* |
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