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#1
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Builds! (zomg)
I'm sure a lot of people may, or may not be mad at me for this, but I'm not giving away the more secret builds I have
Full Heal Rakshasa Caveman 25 unarmed 17 incantation 13 strength 10 lore 9 meditation 1 merchant Mana shielding halfling/human conjurer 25 whips 20 death 0 air (I did type this right) 9 enchant 13 strength 7 spirit 5 lore 10 fire 5 meditation 5 life 1 healing Mana shielding human Paladin 25 swords 20 Find weakness (can be replaced for elements [resists]) 13 strength 5 healing 7 spirit magic 20 meditation 3 healing 5 Lore 2 fire Blackbeard's current build (not all that great) 25 clubs 13 strength 5 merchant 18 meditation 10 healing 4 find weakness Halfling/human mage 24 fire 23 water 6 spirit 13 meditation 8 life 12 evocation 11 lore 3 healing Giant/Dwarf Paladin 25 swords 13 strength 14 incantation 10 lore 9 meditation 4 merchant Magic whip Mage 25 death 25 whips 15 fire 5 life 5 air 10 meditation 13 strength 2 merchant Naga Monk 25 unarmed 8 strength 14 incantation 10 lore 18 meditation elf (purist) Archer 25 Ranged 20 Find weakness 12 spirit 5 lore 10 meditation 3 healing I'm sure this is more then enough for people to work off of. also these may or may not be the best builds for the levels, so tweek to your liking. |
#2
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Most of those builds are good to go off of except (most prominently) the conjurer build. There are several little nuances you left out that would make that build painfully slow to play, and easier to be killed.
However, the only correction I'll offer publicly is that you'll need more than 5 meditation with mana shield. Trust me, try 14 trained (with +5 guild bonus, that's 19 med or 20 mana every 4ish seconds). Edit: I originally read the build has having 9 meditation trained, when it actually had 5 trained! That's WAY too little for any mana shielding build. Last edited by Jessikha : 04-23-2008 at 04:01 PM. |
#3
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Quote:
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#4
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THAT would be way too expensive, and it would be like spam healing/or healing pots... hmmmm
I TWEAKED THESE builds Mana Shield Rakshasa Monk 25 unarmed 13 strength 3 lore 10 meditation 12 spirit 10 fw 2 merchant Mana shielding halfling/human conjurer 25 whips 16 FW/death 10 enchant 13 strength 5 spirit (imp shield of power 5 lore 15 meditation 5 life 3 healing 3 merchant Mana shielding human Paladin (i agree with most of this build) 25 swords 20 Find weakness (can be replaced for elements [resists]) 13 strength 5 healing 7 spirit magic 20 meditation 3 healing 5 Lore 2 fire Blackbeard's current build (WHERE's THE LORE!!!) 25 clubs 13 strength 5 merchant 18 meditation 10 healing 4 find weakness Halfling/human mage 24 fire 23 water (glacier (weapon) and shield of power i'm guessing?) 5 spirit 13 meditation 6 life 12 evocation 2 enchantment 11 lore (8 if you prefer using pris shield pots and not destroying loot) 3 healing Giant/Dwarf Paladin 25 swords 13 strength 14 incantation 10 lore 9 meditation 4 merchant Magic whip Mage 25 death (i would use 24 fire or 23 if death cause it's only good till ur lvl) 25 whips 15 fire 5 life 5 air (you don't need that much air me thinks) 10 meditation 13 strength 2 merchant Naga UNGUILDED =) 25 unarmed 15 strength 9 incantation (i have 5 imp crowns on my naga soo...) 10 lore 15 meditation 1 merchant |
#5
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question about blackbeard's build
Mana shielding halfling/human conjurer
25 whips 20 death 0 air (I did type this right) 9 enchant 13 strength 7 spirit 5 lore 10 fire 5 meditation 5 life 1 healing Whats the 9 enchant for? Shouldn't it be conjuration? |
#6
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GJ on wasting 5 skillpoints on the human mana shielding paladin.
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#7
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13 strength? that's pretty much overkill, and also you only need 9 fire for immunity with a ring. You could probably throw 10 of those strength into fw or water, and simply cast a +3 strength spell or use a +5 strength pot with a strength girdle if you are too worried about it, which would still amount to 10 strength if you did that. Finally, conjurers only really need 5 spirit as a human, but need 7 as a halfling. Because of this, healing should be higher (like 5 or 6) or else you'll be waiting a longgg time to get your hp back once you're past level 20.
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"To give anything less than your best is to sacrifice the gift." - Steve Prefontaine Glacio (Frost Giant Axeman) (level 30) Then (Human Mage) (level 28) Shoot (Rakshasa Caveman) (level 26) Magiz (Halfling Enchanter) (level 26) Patron (Human Conjurer) (level 25) Dboss (Halfling Rogue) (level 25) |
#8
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Lol is all I have to say about this thread. Good times.
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was Owndskie'd. Ya. |
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