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General For serious discussions about general Wyvern topics. |
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#1
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When wyvern comes back
25 axes
15 healing 25 death magic 5 lore 5 enchantment 15 strength 10 merchant Human Axeman should be fun to test out. contemplating taking out meditation for more merchant though, because I wont be using too many spells. Last edited by Jacksparow : 12-07-2011 at 07:11 PM. |
#2
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You can take some of those point s away from strength since it caps at 20 and axemen get 5(?) bonus strength from the guild. Find weakness never hurts either.
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#3
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Dont forget the negs that axemen get for every type of magic and art.
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#4
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What 5 lore death spell are you planning on using? Vampire Blade IIRC?
The 50 MP to cast it wouldn't be bad on a human. As far as merchant goes, I can't survive with less than 10 on my humans, you could just lug around MP pots. How long will your blade last?
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Spado [Level 27 Frost Giant Paladin] Yaa [Level 25 Human Caveman] Last edited by Shootout : 12-04-2011 at 12:26 PM. |
#5
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you should make a human whipper. i'm even going to be a paladin again on a new alt.
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To be forgotten is worse than death. |
#6
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Quote:
Anyone know details about vampire blade besides 5 lore, enchantment of death? I'm curious about how death affects duration and HP leeched.
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Spado [Level 27 Frost Giant Paladin] Yaa [Level 25 Human Caveman] |
#7
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I didn't know axemen got the strength boost, but now I'll probably add that to enchant, or more merchant.
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#8
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If I remember correctly, they get 10 axes, 5 healing, 5 strength, and 5 find weakness.
edit: Per the axeguild change that took place.
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Are your gift cards on sale? |
#9
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With no other arts/elements, I'm guessing that Vamp Blade will be your only spell, so I don't think you need anymore enchant. I personally love merchant and would add it all there.
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Spado [Level 27 Frost Giant Paladin] Yaa [Level 25 Human Caveman] |
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