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Suggestions Post any suggestions for new Wyvern content here that is too complicated to explain in the idea log or that you want to first get feedback on from other players. |
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#1
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Groups. Bug depending on how you look at it
How does the distance limit work with groups? I am guessing something along the lines of,
Monster dies Who in group is <7 distance from monster Give XP to them Else None That is not a problem for melee characters, not so great for mages. If I even see the nasty monster I figure I messed up. I am much happier with the monster off the map and using fireball, fire spray, or some other spell and kill it from a long ways off. Consider these two examples and see if it is the way it should be. Example 1 I work with another player we enter a map, he goes west I go east. I fireball and kill really a big nasty monster from 8 squares or more away. I get no XP because I am too far away, the other player gets no XP because he is even further off killing different monsters. Near as I can tell the XP from killing the monster is lost and no one gets it. Example 2 I work with a melee player. He gets in close and keeps nasty monster away. Being a pixie of good sense I stay out of range of Dray and other nasty spells and help my friend with fireballs. Even if my fireball kills the monster I get no XP. If I am seeing things right example 1 looks wrong anyway that I look at it. Example 2 looks like a form of pushing. A few ideas to solve this. A Increase the range to at least that of cone spells. I have never measured one, I am guessing around 12-15 squares. I would be happier with a range of 20. B You have to damage monster to get a fraction of the XP and forget distance. C The person who kills the monster always get XP no matter how far away they are. If there is another player who is close enough they can get a fraction of the XP as they do now. Monster dies Who in group other than killer is <7 distance from monster If no one is <7 give all XP to the killer. Else Split XP between close player(s) and killer(no matter the distance to the killer) D If you damage the monster you get a fraction of the XP no matter the distance. If you are close you get XP even if you did not damage the monster. My ideal solution is Monster dies Who in group damaged the monster or is <7 distance from monster Split XP between them. Else None My thoughts on each A a quick fix, but I doubt it is the right fix. B Support players would not get much. C Much better than what is happening now, but the close guy will still be getting more than he should. D What I consider to be the right fix. Everyone involved gets part of the reward. Yet my friend who went west and is fighting other monsters does not get any of the XP and I get none of his. Comments? |
#2
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So go with D, which is just called training together and is really what you are talking about and all you have to do is ungroup and you get your own xp and then there arent any problems. Every member of the group, including support members are and should be in danger to some degree (hence the 7 spaces), so the meleers must protect the support characters and the support characters are nearby for heals/etc. So yeah if Xp is an issue just go with D. |
#3
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Yeah, this is not remotely a bug, this is how the system was designed. So you're suggesting a change, not reporting a mistake. Hence I moved your thread.
As for your perception of how it works... Quote:
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This is exactly how it works right now. Problem solved. Edit: Btw, I specifically tested this to make sure it still worked this way, since you also bug reported it, and it worked fine for me. So I'm not sure what it is you did or think you did. Perhaps you were trying to kill monsters in another map by going through a teleporter, casting a fireball, and then going back through a teleporter? I recommend you test it further and ask your teammate if they are getting xp or not, which it doesn't sound like you did. Quote:
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#4
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I will test it more.
What I saw was killing several monsters of the same kind on the same map as me, while grouped and not getting xp for them, getting unhappy, ungrouping and killing more of the same kind of monster and getting XP for them. I did not have a partner tonight, I went back and found some of the same monsters that did not give XP and I think I figured out why they did not and bug reported them. I like your change with the stairs, makes life harder having to be there, but makes sense. |
#5
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You don't get XP for monster summons, you will get xp if the same monster is killed that is not a summon. |
#6
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Has it been that way long? I thought I remember killing ghasts that ADs summoned and gettting XP for it(back before most of the changes).
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#7
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Yeah it is a recent change, defining recent as in the last 2 years since most the changes/fixes. You can't farm summons for XP anymore.
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#8
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Yeah it made me change my name from irlazysummonfarmer to irsadpally... Now those ghasts just have to find ways to kill themselves...
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#9
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I am just glad to know that it wasn't our grouping that made things hard on you...
__________________
I don't Hall of Fame. I Have Fun. |
#10
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And it is good to know I am not going completely, just mostly, nuts.
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