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#1
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Traps
At first I was watching a video of a Zeik LQ and saw all the mana drain traps and thought "man I'd hate to have to wade through all those traps with those massive diamond golems after me" and then realized that traps were never a big threat to me which made me wonder why traps weren't that dangerous (aside from the dreaded high level magic trap when teleport fails).
1: I know there is a find-traps spell, is there a skill for it as well and does the spell/(skill) work? 2: Last time I played, the majority of traps were negated by flying. Is it still like this? 3: Have traps ever been a big threat to any of you? In my past experiences I only remember getting stuck in webs and teleporting away when I hit a magic trap. 4: What's your most hated (or deadliest) trap you've encountered? |
#2
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I know there's a search command, but I have no idea if it works now, or how well.
The single most annoying and deadly modern trap, in my opinion, is the net trap. It affects flying creatures, and getting caught in one at the wrong place and time has killed me a few times. When I've got three Ghasts and an AD on my tail, and I get stuck in a net trap, it's usually not good..
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Last edited by Kama : 12-29-2011 at 06:52 PM. |
#3
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The spell works but if I recall correctly, it only finds traps directly next to you. The skill was broken I believe.
Some traps are negated by flying but not most(the mana trap still got you.) Another trap was added, a net I believe. It is the equivalent of a bear trap but catches flying foes. Teleporting out of traps was removed. My most hated trap was probably the net trap.
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#4
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At first I was watching a video of a Zeik LQ and saw all the mana drain traps and thought "man I'd hate to have to wade through all those traps with those massive diamond golems after me" and then realized that traps were never a big threat to me which made me wonder why traps weren't that dangerous (aside from the dreaded high level magic trap when teleport fails).
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#5
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Mana drains and summon traps were by far the worst for me, since I've yet to create a non-squishy character or one that doesn't rely heavily on their mana.
Another terrible trap was the fireball one. I'd be trying to carefully tread my way through a trap room in order to get the potentially nice loot sitting in the middle, when I'd accidentally stand on a fireball trap and destroy the loot. This has happened so many times that sometimes I don't even bother with trap rooms. Oh, and spiderwebs. Those things absolutely refuse to break. They're major annoyances. |
#6
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the find traps spell.. ACTUALLY WORKS 0_0
What I REALLY HATE is when monsters step on summon traps... the net trap is annoying, and the spider-web trap also... teleport is handy, if you have it, can save you from certain situations.
__________________
The dark cries of the past and the future is inevitable, power is where everything is at. I look toward the day of being the best I can be. |
#7
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The best is when a monster steps on a fireball trap and kills itself... destroying the loot as well of course.
No, I have never had this happen to me, why do you ask? [Also: find traps skill does not currently have an effect that I recall.] |
#8
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I remember find traps actually WORKING... last time I used it..
__________________
The dark cries of the past and the future is inevitable, power is where everything is at. I look toward the day of being the best I can be. |
#9
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I found an update that wasn't too old (2009 or 2010?) that said the spell worked. But I'm still unclear if the "skill" works.
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#10
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The skill was still broken when the game went down. Certain races have it naturally and they were never able to use it.
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#11
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Mana drain traps were panic-inducing when I played my hydra. Especially if I was going along quickly and not paying much attention. I'd suddenly be seconds away from reverting back to naga form and facing certain doom.
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#12
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I've always believed rouges should have the ability to auto-detect traps given a certain percentage based on the difficulty of the trap and the level they are in the guild. When grouped it would reveal them to the party as well. Thus making the rouge a character you would want to bring with you to sneak ahead and scout out the situation.
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#13
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I do agree with ya Bullfrogz. Although it would probably end up like High Elve's ability to detect traps automatically. With every step it uses the "search" command one time.
I think that it'd be best if rogues were given some skill points in find-traps and just alias the "search" command to look for traps instead of being automatic. I'd settle for either function though, as with my low hp my rogue gets slaughtered by traps. |