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Wyvern Development Here you can discuss anything and everything involving creating your own content for Wyvern. Have a problem with an arch file or a map? Want to show off something you've been working on? If so this is the place for you. |
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#41
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And my second serious question, how come although the wizard manual says to keep maps at like 20x15, are there alot of maps that I've seen in game that are alot bigger than that? Is it ok to go larger?
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The butterflies are evil, we must declare war on the NV butterflies! |
#42
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In the old days, wizards used to make very large maps, especially for towns and you still see some of that in the game. There are also some rare situations where larger maps are okay. However, those old maps will be phased out and those rare situations aren't something you should be delving into so early on. |
#43
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Requirements under the Area Guidelines:
"In general, don't create really large maps — maps shouldn't be bigger than 25x25." I was a bit off on my numbers.
__________________
The butterflies are evil, we must declare war on the NV butterflies! |
#44
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The bottom line is that you should aim for small maps as much as possible. Especially if these figures confuse you. |
#45
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__________________
The butterflies are evil, we must declare war on the NV butterflies! |
#46
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Dang.
Is M.E glitching? I put teleporters on the outside of a building, which worked fine, but when I put one on the door of the building to go back out, it doesn't work. Help? |
#47
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So stupid - You're not getting anymore help. But I'll tell you what...Send me your stuff now and I'll tell you how bad it is already.
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#48
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'Lou, you need to put a "Coca-Cola Through The Nose" spoiler alert before posting stuff like this.
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Are you dead yet? |
#49
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Fine Arilou.
Be like that. Send me your e-mail, and I will mail them to you. |
#50
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Thus endeth this thread.
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Are you dead yet? |
#51
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*waits for it* |
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