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Wyvern Development Here you can discuss anything and everything involving creating your own content for Wyvern. Have a problem with an arch file or a map? Want to show off something you've been working on? If so this is the place for you. |
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#1
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Newspost (has nothing to do with Wyvern's eventual return)
As some of you may know I write ideas as I get them. Of course I hardly ever do anything about them, no matter if the game is online or not, but I got an idea for a newspost to an area I was once working on. So I wrote it out and, well, below is my finished product. I removed lines that give away what it's about as things I never finish get people excited and they bother me about it forever. Nevertheless, I think you can get the idea without it.
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#2
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Is it a area you want to make? Because it really sounds like a LQ type event where we compete with each other to get some treasure. Sounds interesting though, madness is your specialty.
(Never found morgus yet in that no-quit area yet. Keep going back even though he's not there <.<) |
#3
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It's an area that I made a number of maps for and I suppose it sounding like a lq type thing is what I was going for. The original idea only included some vague idea of what I wanted the first sentence to be. Which is basically a knock off of promotions for thriller movies ("From the brave mind who brought you <insert movie> and <insert other movie> comes a something-something look into..." - you get the idea) and I liked it so much that I had to form it into a sentence and write the whole thing out. I don't know how it reads in your people's minds, but I'm getting over a cold right now so when I say it out loud it sounds so perfect.
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#4
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Now why would you wanna find that horrid beast.......
__________________
Achiever 86.67%, Explorer 60.00%, Killer 33.33%, Socializer 20.00% |
#5
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Here's one of the maps for the area: http://www.wyvernrpg.com/images/secretproject.png As you can see I picked an unimportant one purposely so as not to reveal too much, but I wanted to show a map that displayed terrain flowing together with blackness. That is something I was just developing before the game went down and thus it didn't get much use in-game. Before, the trees closest to the blackness would've looked like square boxes and I think the simple change makes all the difference.
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#6
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That looks really nice Arilou, And you right, the soft edges make it look much better.
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#7
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That screenshot wells up memories of the game . . . mm, such a good game.
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#8
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I'm currently being forced to go through my old posts looking for sources for something Teshuvah is making me do. While doing so I saw this. Anyway, I don't know if anyone remembered this thread well enough to get the connection, but what I was referencing was the PK Forest and here's the news post that came out of it...
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Anyway, overall, it was a bit of a proof of concept. The area needed more places to train in (I was hoping wizards wanting to make low level areas would want to put their areas there in future, as I convinced Khalon to do) and it needed a some coded features. For example, I wanted players to be unable to escape through a teleporter to a non-pk map if they had been in combat with someone within the last five seconds. After I got all of that worked out I wanted to work on a mid to high level variant. In that case, there would be a more linear progression through the pk area. The further you go, the more high level content becomes available. And, of course, there would have been a gem collection LQ with higher level awards that came with it. Obviously, these areas were conceived with the idea that they would work best when lots of people were playing at once as you need a whole lot of people online before the griefer aspect of their design came into play. In the case of the mid to high level variant imagine how annoying it would be to progress through fifty mountain valley maps, dodging annoying people trying to kill you just to reach the map that contains the entrance to the dungeon that has that unique item reward that you want only to be killed, and thus sent back all the way to the beginning, by someone laying in wait to kill people who passes by for his/her own amusement. I was even planning to bring that element to traditional areas like Alaria. As with Amita there would have been different paths that you could take to get to the same location in the redo. Only, along the fastest path to a desired commodity, there would be a map where pk was enabled. You could try to pass, hoping that some high level player wasn't bored enough to sit there waiting to kill anyone who came along. Alternatively, you could use the much safer, but also much longer path. Mix in some way to increase the incentive to PK without leaving the door open to friends letting friends kill their alts over and over and I think there would have been some oh so sweet screaming about the level 28 Naga making life difficult for mid-level players trying to train in Alaria. Edit: Oh and I thought that would be fun for dungeons too. You're on your way to beat Morgos and you come upon a pk enabled map. You better hope you trust everyone in your group because this would be the opportune time for someone to either get his revenge for something that happened before or to have some laughs for no reason whatsoever. Also, do you have people trying to follow behind you? Here would be a good place to fight them off before they mess things up for you later or to leave behind a guard to ward off stragglers. Why would you do that exactly? Because right after this pk map the dungeon splits into different paths leading to different mini bosses and the last thing you need is someone stealing a key from one of those paths before your group can get to it. By the way, in case you're wondering; "Can't I just leave someone in the subsequent map which serves as a hub for those mini boss paths and let the claiming system do its thing? Don't be silly. That's an empty no claimable map, of course. I'm not new here, you know. See, aren't you happy I'm retired? Who else would design a six hour dungeon with the idea that other players coming in and potentially screwing things up for you would be part of the challenge to obtain the desired award? However, can't you just close your eyes and perfectly imagine all the screaming from people who thought it was an unintended consequence? Not to mention their reaction when, for the millionth time some fed up wizard told them it was a feature, not a bug. If that doesn't bring a smile to your face, I don't know what will. |
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