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  #1  
Old 12-04-2011, 12:53 AM
Jacksparow Jacksparow is offline
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Default When wyvern comes back

25 axes
15 healing
25 death magic
5 lore
5 enchantment
15 strength
10 merchant

Human Axeman should be fun to test out.

contemplating taking out meditation for more merchant though, because I wont be using too many spells.

Last edited by Jacksparow : 12-07-2011 at 07:11 PM.
  #2  
Old 12-04-2011, 01:55 AM
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You can take some of those point s away from strength since it caps at 20 and axemen get 5(?) bonus strength from the guild. Find weakness never hurts either.
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  #3  
Old 12-04-2011, 11:22 AM
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Dont forget the negs that axemen get for every type of magic and art.
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  #4  
Old 12-04-2011, 12:14 PM
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What 5 lore death spell are you planning on using? Vampire Blade IIRC?

The 50 MP to cast it wouldn't be bad on a human. As far as merchant goes, I can't survive with less than 10 on my humans, you could just lug around MP pots. How long will your blade last?
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Last edited by Shootout : 12-04-2011 at 12:26 PM.
  #5  
Old 12-04-2011, 02:20 PM
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you should make a human whipper. i'm even going to be a paladin again on a new alt.
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  #6  
Old 12-04-2011, 03:28 PM
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Quote:
Originally Posted by Baurus View Post
you should make a human whipper. i'm even going to be a paladin again on a new alt.
I do think that a ranger plays better into the whole vamp blading idea. However, when Wyvern comes back I plan on playing for fun, and a vamp blading axeman sure does sound fun.

Anyone know details about vampire blade besides 5 lore, enchantment of death? I'm curious about how death affects duration and HP leeched.
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  #7  
Old 12-04-2011, 05:26 PM
Jacksparow Jacksparow is offline
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I didn't know axemen got the strength boost, but now I'll probably add that to enchant, or more merchant.
  #8  
Old 12-04-2011, 05:56 PM
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If I remember correctly, they get 10 axes, 5 healing, 5 strength, and 5 find weakness.

edit: Per the axeguild change that took place.
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  #9  
Old 12-04-2011, 05:59 PM
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Quote:
Originally Posted by Blackbeard View Post
I didn't know axemen got the strength boost, but now I'll probably add that to enchant, or more merchant.
With no other arts/elements, I'm guessing that Vamp Blade will be your only spell, so I don't think you need anymore enchant. I personally love merchant and would add it all there.
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