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General For serious discussions about general Wyvern topics. |
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#1
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Overpowered Halflings?
Over the last few days ingame I have been hearing players say that halflings are overpowered. I have my own opinion about that but my opinion is irrelevant for this thread. I want to know why you guys think halflings are overpowered and how you would fix it.
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#2
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* They receive as many skill points as Humans.
* They can turn invisible at will. * Their keen senses allow them to detect invisible things at close range. * They have a built-in bonus in the pick-locks skill. * They have some innate poison resistance. * They have automatic searching (for traps). * They have a natural weapon bonus for thrown weapons such as darts, throwing stars and throwing knives. * They have somewhat faster regeneration (halflings are the only race with built-in regeneration.) * They have good aim and are skilled with range weapons. * They have fewer hit points per level than humans. * They are tiny, and can only wear tiny armor (although they can wear all rings, girdles and amulets). Halflings are OPed... To fix it, removing natural invisibility would even it out a bit. However halflings are not going to change. |
#3
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halflings get both regen (healing+1) and +1 med. The healing isn't listed in the skills lists (like other healing effects...e.g. 'regeneration') but the effect is there.
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-bitsey |
#4
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that said, if you think halflings are OP - go be a halfling.
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-bitsey |
#5
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@Halloween: Having a natural advantage at early levels makes you overpowered? So would you say having, I dont know, 100 Hitpoints and 4 natural club skills makes you overpowered too? Other races have natural bonuses that are a great help throughout their entire lives, halflings (besides skillpoints) advantages pretty much only really help them through low levels.
@Bitsie: I think that is a valid point but I dont think that is enough to call a halfling overpowered. I am not trying to argue here, just trying to get opinions and explanations.
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#6
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With regarding to this topic, I only think these 'characteristics' are relevant:
- 4 skill points per level - +1 meditation - +1 healing (im not sure about this) - invisibility (im not completely sure the invisibility is relevant, since I believe it's useless at higher levels of play) - +4 hp per lvl - +7 sp per lvl IMO, that alone isn't enough to claim that halflings are OP. However, I am not saying that they aren't. I too think halflings are OP. I think the skill 'mana shield' makes halflings OP. I mean, you effectively turn the ridiculous amount of sp that halflings have into effective hp. The low hp was the only downfall of halflings, but with the skill 'mana shield' they effectively add their sp to their hp. |
#7
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@Pasokon: So you mean halflings are overpowered because they found a way to deal with their weakness? I guess that means pixies are overpowered too.
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#8
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@Trayr: Well i believe that pixies only get +3 skill points per level, whereas halflings get +4 skill points per level. Not to mention that halflings have higher hp than pixies.
However, Rhialto doesn't want to make any changes to halflings, from what I hear. According to Teshuvah, Rhialto doesn't think halflings are unbalanced. Sure, according to our current knowledge of Wyvern, halflings may be overpowered. However, there may be some 'hidden attributes' that may equalize all races. Last edited by Pasokon : 07-15-2009 at 02:45 PM. |
#9
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@pasokon: Before I respond to that, I need to know, do humans get more HP per level than halflings?
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#10
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* They have fewer hit points per level than humans.
Did you actually even read what I posted? |
#11
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Sorry, let me rephrase. How much starting HP do humans and halflings have, and yes llewyn I did read it, poorly worded question on my part.
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#12
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Humans have 5 more hp than halflings, assuming both are the same level.
Not much of an advantage. |
#13
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I just made 2 characters (human and halfling), and their starting hp/sp is:
Human: 40 hp 50 sp Halfling: 35 hp 70 sp |
#14
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Quote:
As for mana shield, it requires a dedicated set of skills that pretty much take away the extra +1 skill point per level until higher levels (for meleer halflings). All in all the races are very balanced, it might require making an account of each race at least once or twice to see that though. |
#15
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I think Halflings are balanced, if they had 3 skill points they would be extinct. Just look at what Halflings would be outclassed by:
- Invisibility ability does not help in the future much. - Lockpicking, you can just use a wand most of the time. - Giants, elves, humans, dwarves, rakshasas, and nagas are usually better than Halfings in hand to hand combat (bias opinion I could be wrong). - Pixies gain more mana than Halflings. - Pixies gain paralysis, slow, confusion resistance. - Dwarves gain poison resistance as well. - Pixies, Naga shifted serpents can fly; and Halflings need a scroll or a amulet. - Pixies gain two meditation, and Halflings only gain one. - Lions gain fear resistance, Halflings do not. - Rakshasas, some elves can see invisible. Halflings can as well. As you can see, Halflings need four skill points. They are not overpowered at all. There could be more points, but these are just a few points of why they need the extra skill point. |
#16
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By that reasoning, humans need to be beefed up.
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#17
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I agree... humans are usually outclassed. all they're good for are mages and paladins and the odd archer but are usually outclassed in most of those guilds by other races. mages get taken over by either halflings or pixies (most of the time) archers are outclassed by halflings yet again because they don't need a cloak or ring spot for invis and halflings get 1 in ranged to start as well. paladins i have no real argument for so i suppose they're good for that, but i do think humans could use a beef up, nothing major just enough to give them an edge. custom pictures just dont do it for me. Perhaps since they're so adaptable maybe give them a reduced untrain cost or something. i dunno just throwing ideas out there.
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#18
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What else should humans get? Humans are dumber than elves and pixies, certainly among the slower races (movement and attack), don't have any supernatural abilities that other races have, aren't known for their strength. Being adaptive in wyvern amounts to having more skill points (ie: +4 versus the usual +3).
All in all, humans having more skill points, hp, and a decent sp allows them to adapt to both magic and melee easily, not as easily as the natural fighters or mage classes but easily enough to at least compete with the specialized classes. The human class is supposed to be a class that fits into any guild (hence the reason only humans get the custom pics from the guilds). Last edited by anatil : 07-16-2009 at 02:49 AM. |
#19
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You guys are straying off topic now, but at the same time I think I see the problem. You guys think that halflings are overpowered because you expect them to have less advantages that humans, probably since they are the two races with 4 skill points per level.
@llewyn: You seem to have missed a small part of the halfling section of player races. Let me post if for you, you guys can decide if it is accurate or not. "Halflings have by the far the most special bonuses and abilities of any race in Wyvern, in no small part because of their relative unpopularity."
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#20
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They lost their unpopularity. I see PLENTY of halflings.
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