#1
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the formulas of wyvern
if you have any formulas that relate to wyvern, post them here
the spam healing forumula variables t = total hp h = hp gained from one spell m = melee or magic resists s = sp e = meditation c = cost for every heal T = time in seconds spam healing is basically casting heal over and over again to keep the hp up, since this is a spell brings us to this first fact if ((T/5) * e) > damage from players, and e > c, then h = infinity which means, if a player cant beat 20 meditation spam healer which healing wont exceed mediation healing every 5 seconds, you have infinite hp also if you get one hit, wont matter how much many times you spam heal, which brings us to this fact if d > h, then h = 1 if the damage is greater than your hp, then your hp is equal to 1 since spam healing adds hp, you technically are adding hp to your maximum limit, this brings us to the formula without melee resists t = ( ((s/c) * h) + ((((T/5) * e))/c)) * h ) which means the total hp of one person is equal to the amount of healing spells a player could cast plus the hp gained from the mediation every 5 seconds since melee resists half the damage of melee attacks, you technically have the potential to double your hp and sp which brings us to the final healing formula with melee resists t = ( ((s/c) * h) + ((((T/5) * e))/c)) * h ) * (4 * (m/100)) take pk mage krayzee for example with no melee resists in a 20 second battle, input variables since there are no melee resistance, take out * (4 * (m/100) t = total hp h = 10 m = 0 s = 585 e = 10 c = 2 T = 20 t = ( ((585/2) * 10)) + ((((20/5) * 10))/2) * 10) ) t = ( ((292.5) * 10) + ((((4 * 10)/2) *10) ) t = ( (2925) + ((20 * 10)) t = ( 2925 + 200 ) t = 3125 that means in a 20 second battle, krayzee has 3125 hp if krayzee wears two melee resists, with 50 percent melee resists combined, krayzee has 6250 hp --- the melee damage formula since theres no way to test the damage of weapons exactly, most of these are rough estimations variables (=) = approximate d = damage per hit c = current damage v = weapon increase percentage s = skill points you want to train from your own w = weapon constant e = total level of weapon skill m = melee or magic resists when testing a weapon, there is about a 35 percent increase in damage of the weapon, the differences in regular percent increase is too high, so a player should have compound increase, which brings us to this formula d (=) c(1 + .035)^s after testing on current damage, the average weapon increase on a compound formula is about 3.5 percent for every weapon level if all weapons had that formula, they would all be the same, there must be some constant for every weapon, which brings us to the next formula d (=) (c(1 + .035)^s) + (e*w) this means that all weapons will be different in terms of damage, and will not go over one, if that does happen, with 50 of a skill will give +50 constant, which will unbalance the game after testing weapon damages, a player could see how big the weapon constants compare to each other with this diagram 1 > clubs > whip > blade > swords > axe > unarmed if the player has melee resists, put / (4 * (m/100) in the forumla, would look like d (=) ( (c(1 + .035)^s) + (e*w) ) / (4 * (m/100) --- the magic ball damage formula variables T = fireballs to get a reaper after firing f = how many levels of fire skill from your current c = current amount of fireballs to get a reaper p = percent increase m = elemental resists finding the damage of fireball and blizard is hard, so these are estimations and needs confirmation the information was taken from the amount of fireballs needed to get a reaper, level 20 fire takes about 2 sets of 5 fireballs, and level 25 fire takes about 1 set of 6 fireballs, the increase of damage 50 percent for ever 5 levels of fire more than a melee, but most enemies have resists a player needs a base damage of fireball, not avaiable, so the amount of fireballs taken to get a reaper is the base the amount of fireballs cast decrease to get a reaper as the level of fire increase, a player would need decay, which brings us to this formula T = c(-.08 + 1)^f if a player has elemental resists, put / (4 * (m/100) in the formula, which would give this forumla T = ( c(-.08 + 1)^f ) / (4 * (m/100) since i dont have 30 fire, i cant test, this needs confirmation -- the enchantment price formula variables w = new price of weapon or armor p = current price of weapon or armor e = level of enchanment on weapon or armor the price of an enchanted armor doubles for every level of enchantment, which brings us to this formula w = p * (2^e) there are more formulas, if you know any, post them here >< |
#2
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that's pretty good, though that assumes maximum potential. If he never over healed, or lagged.
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My Alts on Wyvern Narhalles - Rak Tiger - Cavies - level 22 Sihon - Stone Giant - Unguilded - level 21 LifeLine - Pixie Swords man - Unguilded - level 12 EgoMachine - Halfing Whipper - Unguilded - level 19 IC - Frost Giant - Unguilded - level 10 StaticS - Storm Giant - Unguilded - level 16 |
#3
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[quote:072f4]
No. If you get 1 hit, your hp = 0 not 1 [/quote:072f4] if you start of with 0 hp, you'll die even before the battle even started, theres no x/10 damage so the first hit from the person will get you [quote:072f4] No actually, if you spam heal at full hp it dosen't do anything but drain your mana, So it doesn't add to your maximum limit. [/quote:072f4] what narhalles said, this is the maximum potential of your hp, without any potions i'm working on a new formula for healing that doesnt require the person to heal at an exact moment to get that much hp --- this could help a player to see how long the battle is, take ploog for example, at level 25 with a non potion of full healing set, he has a base of about 5200 hp, 10400 with melee rings and gains 800 - 1600 hp every 5 seconds not technically invincible, just has a high base hp |
#4
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[quote:35642]
not start with 1 hp... 1 hit=1 hit kill [/quote:35642] no, before the battle, if you had died in one hit you theoretically have 1 hp from the start, 1 damage to 1 hp is the same as 500 damage to 500 hp |
#5
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Almost totally irrelevant, but I think the plural of formula is forumlae.
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#6
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Aye Linda, that is true.
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#7
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took 20 minutes >.>
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#8
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after doing more research, if krayzee were to have max incant of 15 and wear 2 melee rings, hp would double to around 12400 - more than non hp pot drinking ploog
dont get excited, 78 hp is easy to one hit >.> |
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