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General For serious discussions about general Wyvern topics. |
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#81
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In the throes of capitalism...
Sry, hopping in the discussion from the close follow-up of a dear game.. But a for a few questions: Does the branch claim its private property over the leaves to the trunk?? Aren't they sprouting as the creation of a common inheritance? And would that be reasonnable to cut off such a growth? But the most of all: Wheeeeeen would that fruit be ripe again for our delight?? |
#82
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Realistically speaking, if people want to open-source Wyvern, the only ones that can advocate for it, is the community itself.
I personally would really like to see a development model, that has our own stable Wyvern, and another cutting-edge Wyvern. The cutting-edge Wyvern would be for testers and developers, and the stable Wyvern is for those that just want to play good ole Wyvern, that gets updates here and there. This model could be closed source or even open source, as long as the game is up, and actively developed. I really don't care at this point if Wyvern is open source or not. Anyway, at this point I have kinda stopped caring, as I have found other better games than Wyvern. DCSS, for example.
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The dark cries of the past and the future is inevitable, power is where everything is at. I look toward the day of being the best I can be. |
#83
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Open sourcing also requires the one with the code to be willing to do so.
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#84
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I think R mentioned something about it and that he was thinking about it..not sure about th post. :/
__________________
The dark cries of the past and the future is inevitable, power is where everything is at. I look toward the day of being the best I can be. |
#85
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To quote myself from this very thread (and this very page within this thread, no less)...
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#86
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As you can see, I moved all the severely off-topic posts from the "Guess when the server will be back" thread. Since moderating a forum for a game that I am retired from is rather tedious, I haven't had all that motivation to deal with some of this stuff in the past and, in fact, I still can't bring myself to deal with all the threads that Harbringer derailed with his open sourcing rhetoric. So, let's just focus on the future and, from now on, please try to keep all open sourcing and cloning Wyvern talk in this thread.
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#87
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Perhaps it deserves its own subforum, since people seem to revert to this topic a lot?
__________________
And then I wake up. |
#88
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Oh lordy, I saw those posts and saw myself a few years back.
Anywho, can there really be a Wyvern clone/copy? It seems impossible to me, because even *IF* the R gave up on Wyvern completely, OpenSourced it, and a few Wizards gave up their directories, it still wouldn't be Wyvern. When stuff is OpenSourced people usually change the original game, something they didn't like, or thought would make it better, to sort of make it their own and lay some claim on it. I've never seen a game go OpenSourced, only to be re-hosted exactly the same, although I could be wrong. |
#89
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#90
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__________________
The butterflies are evil, we must declare war on the NV butterflies! |
#91
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That was beautiful.
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#92
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Thoughts?
What would be general positive/negative thoughts on a 3D game following a similar style to Wyvern? What I mean by "style" is the feel of movement (no animation), the quickness of action, etc.? I mean, without animation, dynamic lighting, etc., a 3D game could get away with behaving very similarly to Wyvern, even tiling. I was thinking of this the other day when I was modeling a goblin for something I'm working on for school, and how cool it could be to use Wyvern as a basis for a 3D game.
Obviously, I'm not a nutcase, nor do I have 1,000+ hours (at least) to put into finding a crew and doing the work on top of everything else I have to do. I was just thinking about how different, yet similar, Wyvern's style could be in 3D. Not only would it be a mostly, if not an entirely new concept to 3D games, it could stand to generate a lot of interest. What could 3D gaming learn from 2D? A lot, definitely. And this would put a lot of ease on developers - the less animating the code has to focus on, the more systems, locations, etc. can be put in place.
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And then I wake up. |
#93
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I would not play such a game. If I'm going 3D, then I want animation and everything.
What works in 2D doesn't mean it is the same in 3D.
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“You put the Devil on the other side, and I will come to fight.” - Royce Gracie |
#94
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In case you were wondering(which I doubt you were) I may have just given up on making a game similar to Wyvern cause the computer crashed and I lost it completely.... I may have it back up on another comp but I cant check until tonight..... And no I dont expect you to care
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#95
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Excuse #1: "I'm going to punish you and not let you see my great game because you're being mean to me. Na-na-na-nah." Excuse #2: "My computer crashed and all my work is lost so you can't see the game. I know it's weird that I wouldn't for sure have a back-up as you'd expect from a genius who can code a MMORPG from scratch in under two years, but... actually, I don't know that and truly think this is a legitimate excuse because I'm a pretender. Also, this is another stall tactic as I truly believe I can learn to make a game like that in short order. So now when I do learn how to program, [and then immediately start making complex games because it is that easy] I can either say that my backup was X months old or say that I started up again from scratch as a way of explaining why I'm behind my expected due date. Although, really, that's never going to happen as I am just a delusional kid, but don't tell me that lest you wish for me to yell at you in AOL speak. " Btw, I tried to avoid making fun of you (as others were doing) and even gave you a way out by explaining that a lot of people mistakenly go down this path at your age, but you refused to drop it. So you brought this on yourself. |
#96
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Oookkkaaaayyy...... Obviously your stupider then i thought the computer did crash and got a blue screen that said something about the driver of the thumbdrive doing something? can someone tell me what that means? And I have never been treated as a stupid little kid lol.
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#97
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#98
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Josiah, if you really didn't care what everyone thought, you wouldn't repeatedly be making posts that update us on your imaginary game, as well as excuses as to why it won't happen. Also, you wouldn't be retorting at every comment anyone throws your way if you didn't care. Saying "I don't care what you think, but here's an excuse anyways!", seems like nothing more than a child seeking approvement from those around him.
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There's no harm in you being wrong, but when I'm wrong hundreds of people may end up in trouble...... |
#99
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I know usually Arilou and I are the ones to banter back and forth (The score being Arilou 1,453,256.4: Salkand 000.6), and so me saying anything that contributes to Arilou's point of view will seem odd. But even after only 1 month studying html, web design, and graphic design. I learned to keep many backups of my projects, and to save them periodically through every day that I worked on them.
So Arilou's point on how anyone with any computer knowledge will keep backups of their projects, is very accurate. And anyone who has any computer knowledge over a year will keep various backups in various different formats. And I also wanted to say that this is another one of those typical things people will say when they have nothing of value to contribute to their "argument." Instead of giving valid proof, or evidence to support their claim (Mostly because they don't have any), said arguer will start with the insults and attacks on said opponents character.
__________________
“You put the Devil on the other side, and I will come to fight.” - Royce Gracie |
#100
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Also, if you were as experienced as you say you are, you would be able to work out from the information given to you on the blue screen what the problem is. On another note... I'm making my own Wyvern clone. It will be cool and have pew pew lazers and it will be just like Wyvern, except I'll be doing everything myself (with the infinite free time I have) so it's a little different . |
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