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Wyvern Development Here you can discuss anything and everything involving creating your own content for Wyvern. Have a problem with an arch file or a map? Want to show off something you've been working on? If so this is the place for you. |
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#1
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Inconsistency in Wizard's Manual
The Area Guidelines section states:
"Avoid Towns If you're thinking you might like to be a Wizard, don't assume you need to make a town. We have plenty of towns. In fact, don't make one unless it's a very large, very interesting town. We need more exploration and fighting/training areas: tombs, crypts, shrines, dens, hidden grottoes, abandoned mines, caves, dungeons, nests, hives, and so on. You can create them as individual areas, each one in a different directory, each one having perhaps ten to fifty maps, depending on the complexity. " However the Wizard FAQ section states: "Make a big area. It should have at least 40 maps, including a town with inns, shops and other standard buildings, and monster-fighting areas. If you don't send us at least 40 maps, we're not going to look at it. " Could a wizard please enlighten us all on which section is best to follow?
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The butterflies are evil, we must declare war on the NV butterflies! |
#2
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Follow the "Avoid Town" guideline. It is not only best but also recommended. |
#3
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This brings up a related question of mine; you guys don't care for towns, even as a proof of competence? I see the logic, since you have no need of towns at the moment, so skill in such a field may be useless, but is a well-designed town area as an add-on to a map good in any case, or does it actually detract from all submissions?
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#4
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Contrare |
#5
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Do not submit/do towns. You send me a map set of towns, I'll delete it unopened.
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Are you dead yet? |
#6
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How exactly do you define town by the way. Is a small village of houses with some flavourful NPCs for players to interact with, set among a forest or such for training considered a "town", or is a place only considered a town if it is set up with shops and an inn that players can stay in and such? Also do ruined towns still fall under the heading of towns for this, or do ruins fall under places to train. I don't mean to ask to many questions and take up a bunch of time, but this is the best way I know to get information.
__________________
The butterflies are evil, we must declare war on the NV butterflies! |
#7
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A few houses in a forest with colorful NPCs ("I told ya, buzz of, ya little blighter!") is not a town, per se. And if you have any banished characters, don't bother even downloading the map editor. We won't even open the email you submit. Same goes for art submitted. Cheaters/Rule Breakers are ignored. Zero tolerance.
__________________
Are you dead yet? |
#8
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hmm, I've gotten a few warnings in the past, but never been banished. So does that apply to me, or can warnings be overlooked?
__________________
The butterflies are evil, we must declare war on the NV butterflies! |
#9
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Depends. How big a deal were the warnings? Was it just a Wiz telling you to knock it off? Or did you get summoned to a workroom for a thorough drubbing down?
Usually we can overlook a couple warnings. But if it's repeated instances of pushing your luck/talking back/arguing rules, then, no. Hit the road.
__________________
Are you dead yet? |
#10
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The only thing that would effect anything is if you were not trusted, had many actual punishments etc. You have none of the above. |
#11
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Question, I think this will help clarify the town thing.
Would you guys accept, let say. . . Ok So bob sends in a submission, in his submission are several nice maps of Forest Scenery, the forest has two paths, both paths lead to a "town" the first one a small village that doesn't offer anything in regards to a real town. The only reason bob added it was because it helps him set up the theme of goblin raids along the town, and maybe give a mini quest or something for low levels. The path that leads out of the town leads to a forest that has wolves, etc, which eventually leads to the goblins lair, set far enough back and hidden well enough that it is believable that the guards or soldiers have yet to find it. The second path leads to a real city, has everything that a city does, stores, bla bla blah. But Every NPC had something to say, a story, a background. Maybe a grudge against a neighbor, maybe even a Quest or a Mini quest. The main theme of the story is maybe about a cult of mages that is trying to open a gateway to the abyss or to summon a demon king or something (Not a quest). So taking the path outside the city and finding the secret entrance might lead to a training map for higher levels, maybe even allow an abyss map, etc. Now, that was all theoretical. But would a town set up like that be acceptable? ^_^
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“You put the Devil on the other side, and I will come to fight.” - Royce Gracie |
#12
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Thanks for the information.
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#13
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Leave large cities to the ones with experience we have enough little towns with no purpose already. The manual error is that it then lists towns in the FAQ, thats it, its sentence that wasnt removed. It does not change that we don't want them as the first statement in the manual says. |
#14
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Read my lips:
NO NEW TOWNS. Does that make it past your cognitive reasoning skills? Snarky answers are grounds for banishment. (This is where you nod your heads and shut up.)
__________________
Are you dead yet? |
#15
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Is it ok to have trainers, or are those reserved for experiance wizards to put in their maps?
__________________
The butterflies are evil, we must declare war on the NV butterflies! |
#16
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Leave those for the pros.
__________________
Are you dead yet? |
#17
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Ok wait until we can show you
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#18
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ok, thank you.
__________________
The butterflies are evil, we must declare war on the NV butterflies! |
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