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#1
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Autobag Commands
Contents
1) Introduction 2) Autobag All 3) Drop Rubbish 4) Bag Other Stuff 5) Tips 6) Complete Rule Listing 1) Introduction Upon realizing this thread was still going I decided to update with new rules (my autobag rules are constantly changing). I have now changed my bag naming system to use an underscore rather than a hyphen, so my bags are now named "loot_one", "loot_two" etc. If you use different bag names please change this to the names of your bags. 2) Autobag All One of the things people said about my old post was that it had too many rules. Now I have worked out how to cut it down (a lot) using the not operator to make an autobag all statement. Note: This autobags all quest items when used with autograb, get or loot. autobag into "loot_one", "loot_two", "loot_three", "loot_four", "loot_five", "loot_six", "loot_seven", "loot_eight", "loot_nine", "loot_ten", "loot_eleven", "loot_twelve", "loot_thirteen", "loot_fourteen", "loot_fifteen" where not name = "" call rule "Autobag All" This is the basic rule that autobags almost all of my items. If you want to filter some junk items out to be dropped, or want to bag specific items differently you will need additional rules. Note: If you add additional autobag rules this rule should always be the last one. If it is not then the rules below it will not work. 3) Drop Rubbish Above your autobag all statement in your autobag rule listings should be your drop rubbish rules. Some people do not use these rules since they tend to be large and cause them to lag (never had this happen personally). I built these rules to be appropriate to a Full Healing Axeman, so please look through them before you use them. autobag into "drop item" where name = "skull" call rule "Drop Skulls" autobag into "drop item" where name = "twine" call rule "Drop Twine" autobag into "drop item" where name = "rock" call rule "Drop Rocks One" autobag into "drop item" where name like "rock" and quantity > 1 call rule "Drop Rocks Two" autobag into "drop item" where name = "bone" call rule "Drop Bones One" autobag into "drop item" where name like "bone" and quantity > 1 call rule "Drop Bones Two" autobag into "drop item" where name = "bit of fur" call rule "Drop Fur One" autobag into "drop item" where name like "bit of fur" and quantity > 1 call rule "Drop Fur Two" autobag into "drop item" where type is "food" call rule "Drop Food" autobag into "drop item" where name = "eye of newt" call rule "Drop Eyes of Newt" autobag into "drop item" where name = "sulfur" call rule "Drop Sulfur One" autobag into "drop item" where name like "sulfur" and quantity > 1 call rule "Drop Sulfur Two" autobag into "drop item" where name like "graveyard dirt" call rule "Drop Graveyard Dirt" autobag into "drop item" where name like "clove of garlic" call rule "Drop Garlic" autobag into "drop item" where name = "salt" call rule "Drop Salt One" autobag into "drop item" where name like "salt" and quantity > 1 call rule "Drop Salt Two" autobag into "drop item" where name like "vial of water" call rule "Drop Vials of Water" autobag into "drop item" where name like "sling stone" call rule "Drop Sling Stones" autobag into "drop item" where name = "sling" call rule "Drop Slings" autobag into "drop item" where name like "bat wing" call rule "Drop Bat Wings" autobag into "drop item" where name like "potion of water" call rule "Drop Potions of Water" autobag into "drop item" where name = "torch" call rule "Drop Torches" autobag into "drop item" where name = "candle" call rule "Drop Candles" If a rule has two entries it means that it is stackable. The first rule will get rid of the item if there is only one of it, and the second rule will get rid of the item if there is more than one of it. 4) Bag Other Stuff You might want to bag other stuff like auctioned items. These rules can be added above your autobag all statement, although they can be mixed in with your drop rubbish statements if you wish. The auctioned items rule is probably the most applicable to characters in general. The following autobags offered items into a bag called auction: autobag into "auction" where name like "offered" call rule "Bag Auctioned Items" The following is another example of things you might want to bag: autobag into "reagent" where name like "clover" call rule "Bag Clovers" reagent is the name of the bag, clover is the item and Bag Clovers is the name of the rule. This particular rule is not a strict check for the name as it uses the like operator, so anything with clover in the name will get put in reagent. If you want a strict check use = insteads of like. If you want to make additional rules in this section replace clover with the name of the item, reagent with the name of the bag and the name of the rule (it must be unique). 5) Tips When you are questing it is just best to delete your autobag rules altogether to stop items getting bagged and disappearing. There are is however one alternative: using the get all command. Anything that is picked up using get all with bypass autobag, meaning that it appears straight in your inventory. Nevertheless, this does not work with other commands that let you obtain items, such as loot or apply. The best option is still deleting your bag rules and remaking them later. The great thing about this post is that if you use the exact rules, or rules that only vary slightly then you can quickly replace your autobag system. 6) Complete Rule Listing Here is a complete listing of all the rules I have used in this post (they are in order for quick copying and pasting): autobag into "loot_one", "loot_two", "loot_three", "loot_four", "loot_five", "loot_six", "loot_seven", "loot_eight", "loot_nine", "loot_ten", "loot_eleven", "loot_twelve", "loot_thirteen", "loot_fourteen", "loot_fifteen" where not name = "" call rule "Autobag All" autobag into "drop item" where name = "skull" call rule "Drop Skulls" autobag into "drop item" where name = "twine" call rule "Drop Twine" autobag into "drop item" where name = "rock" call rule "Drop Rocks One" autobag into "drop item" where name like "rock" and quantity > 1 call rule "Drop Rocks Two" autobag into "drop item" where name = "bone" call rule "Drop Bones One" autobag into "drop item" where name like "bone" and quantity > 1 call rule "Drop Bones Two" autobag into "drop item" where name = "bit of fur" call rule "Drop Fur One" autobag into "drop item" where name like "bit of fur" and quantity > 1 call rule "Drop Fur Two" autobag into "drop item" where type is "food" call rule "Drop Food" autobag into "drop item" where name = "eye of newt" call rule "Drop Eyes of Newt" autobag into "drop item" where name = "sulfur" call rule "Drop Sulfur One" autobag into "drop item" where name like "sulfur" and quantity > 1 call rule "Drop Sulfur Two" autobag into "drop item" where name like "graveyard dirt" call rule "Drop Graveyard Dirt" autobag into "drop item" where name like "clove of garlic" call rule "Drop Garlic" autobag into "drop item" where name = "salt" call rule "Drop Salt One" autobag into "drop item" where name like "salt" and quantity > 1 call rule "Drop Salt Two" autobag into "drop item" where name like "vial of water" call rule "Drop Vials of Water" autobag into "drop item" where name like "sling stone" call rule "Drop Sling Stones" autobag into "drop item" where name = "sling" call rule "Drop Slings" autobag into "drop item" where name like "bat wing" call rule "Drop Bat Wings" autobag into "drop item" where name like "potion of water" call rule "Drop Potions of Water" autobag into "drop item" where name = "torch" call rule "Drop Torches" autobag into "drop item" where name = "candle" call rule "Drop Candles" autobag into "auction" where name like "offered" call rule "Bag Auctioned Items" autobag into "reagent" where name like "clover" call rule "Bag Clovers" Last edited by Ulfur : 02-02-2009 at 06:21 AM. Reason: Updated thread with more rules |
#2
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dude, terrible idea to have that many autobags rules... if you walk over an item, and you have autograb all then the autobag rule will be trigger, it have to check each rule (till the game finds one that works, or till it check them all) before you can do anything... thats equal to a little gap that most of players dont care, but having that amount of rules will lag you... and if you are runing from a monster (a mono for example) that "gap of time" could take long enough to make you die...
when you are making autobag rules and when you are making alias is like you are programing the game, try to save computational weight and make rules that go straigth to what you want. Last edited by Unknown : 06-08-2008 at 01:25 PM. |
#3
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For autobag commands, I suggest having at most one:
autobag into gem where type is gemstones call rule gems; Example aliases that I suggest instead: z = get all; loot corpse 1; loot corpse 2; loot corpse 3; c = cast identify x = put pot in b;put weapon in b;put gir 2 in b;put rin 3 in b;put demon in b;put sho in b; put boo 2 in b;put hel in b;put wra in b;put amu 2 in b;put clo 2 in b;put gau in b;put rod in b;put wan in b q = get all from loot; get all from gem; e = cast remove curse w = sell all; drop all;
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Breakdown: Achiever 26.67%, Explorer 80.00%, Killer 6.67%, Socializer 86.67% Last edited by thepixie : 06-24-2008 at 06:59 PM. |
#4
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dont like your alias or rules pixie... first you could just put "type gem", that saves the game from looking if the name pearl, also i think its better if you put "gem pouch", that way you can autobag no matter if you have a gem in the sopt 0 of your inv.
i think your x alias is terrible... (maybe it works fine, and you think theres no need to change it... but i dont like it at all) |
#5
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I'm going to post my aliases and my autobags, so it will be rather long (I deleted the ones you don't need to know):
Aliases: 1 = cast slow 4 = apply portable hole 5 = cast cure blindness; cast dispel confusion; cast dispel fear; cast dispel paralysis; cast dispel slow 6 = get horn from unih; apply horn 2; put horn 2 in unih b = buy brav backspace = apply ctrl.f = sell all ctrl.r = drop all d = grow dispel = get scroll from dispel; read dispel 2 e = cast teleport elf = put elf 2 in loot; put dagger in loot;put bow in loot; put leather armor in loot; put spear in loot; put arrow in loot; f = get 1 pot from pot; drink poti f10 = repair all f11 = sell all f12 = uncurse all f6 = loot scroll f8 = loot corpse; loot corpse 2; loot corpse 3; loot corpse 4; loot corpse 5; loot corpse 6 f9 = drop all gt = grouptell j.y = unwield diamond axe; wield pole k = drop 1 silver m = buy mana muffs = earmuffs pk = pktell q = get 1 mana from manbag; drink mana r = get 1 pot from full; drink full 2; drink elixi 2 s = shrink shift.1 = mapwho; where shift.2 = where; apply hour shift.3 = axewho shift.4 = pkwho shift.5 = who shift.6 = list fancy; list robe; list jaunty; list sand; list crown shift.a = get diamond from axe; wield diamond shift.b = get bravery from brav; drink braver shift.c = get scroll from dispel; read scroll 2 shift.d = put dispel 2 in dispel shift.f = get free from free; drink free 2 shift.h = appraise wielded shift.n = autograb none shift.o = put cloak 2 in loot3; put broad in loot3; put battle in loot3; put boots 2 in loot3; put helm 2 in loot3; put plate 2 in loot3; put chain in loot3; put sword in loot3; put robe in loot3 shift.p = put bravery in brav; put stren 2 in stren; put clover in reag; put free action in freea shift.s = get strength from streng; drink strength 2 Autobags: 1. auction 2. garbage 3. magic 4. amor 5. weapons 6. gems 7. pots 8. reagents Autobag Rule: auction Bags to add to: "auction", "sell", "sell 2" Conditions: name LIKE "offered" Autobag Rule: garbage Bags to add to: "drop item" Conditions: (name LIKE "bit of fur") OR (name LIKE "rock") OR ((name LIKE "bone") AND (NOT name LIKE "bone shield") AND (NOT name LIKE "bone key") AND (NOT name LIKE "dwarven-bone axe")) Autobag Rule: magic Bags to add to: "loot1", "loot2" Conditions: (name LIKE "spellbook") OR (name LIKE "scroll") OR (name LIKE "rod") OR (name LIKE "wand") OR (name LIKE "ring") OR (name LIKE "amulet") Autobag Rule: amor Bags to add to: "loot3", "loot4" Conditions: (name LIKE "boots") OR (name LIKE "gloves") OR (name LIKE "helm") Autobag Rule: weapons Bags to add to: "loot3" Conditions: TYPE IS "weapon" Autobag Rule: gems Bags to add to: "loot5" Conditions: TYPE IS "gemstone" Autobag Rule: pots Bags to add to: "loot5" Conditions: TYPE IS "potion" Autobag Rule: reagents Bags to add to: "loot5" Conditions: TYPE IS "reagent" With all of these autobags the only thing I have a problem with is the armor one, and the way to fix that would to be name all types of armor. All the aliases I have for loot and what not are mostly shift+ aliases so they don't get in the way of other aliases, and it works well for me atleast. Sorry for the super long post....
__________________
"Big Brother in the form of an increasingly powerful government and in an increasingly powerful private sector will pile the records high with reasons why privacy should give way to national security, to law and order [...] and the like." - Justice William O. Douglas "Any society that would give up a little liberty to gain a little security would deserve neither and lose both." -Benjamin Franklin |
#6
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I have a bag of great holding just for full heal potions and elixirs
It's nice to name bags something you will recognize six months later when you haven't played in a while. Like...FullHeals, PotionsToSell, ArmorAndWeapons1, ArmorAndWeapons2, Books, IchorAndGems etc..It saves a lot of time later on. I have about 7 or 8 Autobag rules One for Each type in a bag..It covers just about everything you may find in a random dungeon. If you want to pick up something and not autobag it just do get all. If you want it to be autobaged use get. It helps when you drop things to ID and then want to sell things. The most important alias is: q=quit Hehe Last edited by Durango : 06-08-2008 at 07:58 PM. |
#7
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Quote:
Quote:
These autobag rules work fine for me. And less rules would mean I am carrying unnecessary loot in RDs. If I used OR/AND/NOT rules - well the rule just becomes harder to edit, we are not really talking about significantly lower processing time. |
#8
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Not to be rude or anything, but is their a reason this post is stickied, or did someone click it by accident.
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#9
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Lots of people are having trouble with autobag commands. Im assuming its a sticky so people can find it easier.
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#10
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*I* stickied it. I see at least 3 or 4 requests for autobag commands every day I'm online. So, here it is. There are some good ones in here that work for assorted items.
You have some you'd like to share, feel free.
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Are you dead yet? |
#11
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Aight. I'll be nice and give my 6 universal autobag commands.
autobag into "sales" where name like "offer" call rule "sales" autobag into "gem pouch" where name like "gem" or name like "pearl" call rule "gem pouch" autobag into "metals" where name like "boots" or name like "shield"or name like "girdle" or name like "cloak" or name like "mail" or name like "slab" call rule "metals" autobag into "reading", "books", "books2" where name like "book" call rule "reading mats" autobag into "magix", "magicx", "magicz" where name like "potion" or name like "dragon" or name like "demon" or name like "rod" or name like "wand" call rule "magic" autobag into "drop item" where name like "silver" or name like "rock" or name like "arrow" call rule "drop junk" |
#12
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autobag rule
eh heres my autobag rule that i use to bag just about anything
autobag into "bagname" where name like "" call rule All one bad thing is, it won't move to the next bag so u have to drop everything, adjust the first bag in your inv to the last space, (i use adjust bag 99) and then pick everything back up if anyone can fix why it doesn't go to the next bag that would help |
#13
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Alright, I'll post my gems autobag because this seems to be the most asked about one. >.>
autobag into "gem pouch" where type is "gemstone" call rule "joolz"
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"You shouldn't go wandering around without your head if you don't want people to start suspecting something." - A sad, strange little man. |
#14
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♀§↓§♀
autobag into "_lewtz" where not item is identified call rule "Loots"
it grabs in everythin in rds
__________________
Writhing in pain, The heavens scream my name. In hell, they count me as the same. It is my fame that put the gods in shame I am the archangel of Death _________________________ ╒╝╝╝╝╝╝╝╝╝╝╝╝╝╝╝╝╝╝╝╝╝ 2008-11-24 13:50:01 Dioxide – killed by a Poison property for dioxide |
#15
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Someone commented on my cool bag names in MAH, so I decided to post them, my autobags and key aliases. This thread has helped me develop my list, so maybe my post will help others develop theirs.
Bag Names: gem pouch Master Wizard's Reagent Pouch (offered by proteus for 5555 to reactants_) Master Wizard's Reagent Pouch (offered by proteus for 5556 to ingredients_) bag of great holding (offered by proteus for 10000 to extra_equipment) bag of great holding (offered by proteus for 10001 to loot_one) bag of great holding (offered by proteus for 10002 to loot_two) bag of great holding (offered by proteus for 10003 to loot_three) bag of great holding (offered by proteus for 11001 to magic_one) bag of holding (offered by proteus for 11002 to magic_two) (blessed) bag of holding (offered by proteus for 9999 to parchments_) (blessed) Master Wizard's Elixir Pouch (offered by proteus for 3000 to unid_pots) Master Wizard's Elixir Pouch (offered by proteus for 3001 to other_pots) Master Wizard's Elixir Pouch (offered by proteus for 3002 to manna_pots) Autobag Rules: (saved in a .txt file for easy copy & paste after quests) autobag INTO "extra_equipment" WHERE name LIKE "offered" CALL RULE "Offered"; autobag INTO "gem pouch" WHERE type is "gemstone" CALL RULE "Gemstones"; autobag INTO "drop item" WHERE (name LIKE "bit of fur") OR (name LIKE "rock") OR ((name LIKE "orcish") AND (NOT name like "orcish spear")) OR ((name LIKE "bone") AND (NOT name LIKE "bone shield") AND (NOT name LIKE "bone key") AND (NOT name LIKE "dwarven-bone axe")) CALL RULE "Drop Garbage"; autobag INTO "ingredients_" WHERE type is "reagent" CALL RULE "Reagents"; autobag INTO "Elixir Pouch" WHERE type is "potion" CALL RULE "Potions"; autobag INTO "extra_equipment" WHERE name LIKE "slab" CALL RULE "Slabs"; autobag INTO "loot_one", "loot_two", "loot_three", "loot_four", "loot_five", "loot_six" WHERE type is "weapon" CALL RULE "Weapons"; autobag INTO "magic_one", "magic_two", "magic_three" WHERE (name LIKE "spellbook") OR (name LIKE "scroll") OR (name LIKE "rod") OR (name LIKE "wand") OR (name LIKE "ring") OR (name LIKE "amulet") or (name LIKE "girdle") CALL RULE "Magic"; autobag INTO "loot_one", "loot_two", "loot_three", "loot_four", "loot_five", "loot_six" WHERE (TYPE IS "cloak") OR (TYPE IS "helmet") OR (TYPE IS "shield") OR (TYPE IS "bracers") OR (TYPE IS "boots") OR (TYPE IS "gloves") CALL RULE "Armor"; Aliases: (on naga) for shifting: (I also use alias to wear equip on advanced forms) z = shift naga shift.z = shift frog; x = shift cobra; shift.x = shift viper c = shift serpent; shift.c = shift croc v = shift hydra; shift.v = shift dragon; for movement: (this becomes extremely fast with y,u,b,n diagonal keys) i = north j = west k = south l = east for fire: shift.i = fire north shift.j = fire west shift.k = fire south shift.l = fire east for resist: 1 = cast resist fire 2 = cast resist cold 3 = cast resist shock 4 = cast resist petrify shift.1 = get scroll of fire resistance from parchments; read scroll of fire resistance shift.2 = get scroll of cold resistance from parchments; read scroll of cold resistance shift.3 = get scroll of shock resistance from parchments; read scroll of shock resistance for healing: e = cast heal shift.e = get 1 potion of full healing from manna_pots; drink potion of full healing shift.d = get 1 potion of mana from manna_pots; drink potion of mana for utitlity: ` = cast see invisible shift.` = quit f1 = cast teleport shift.f1 = cast blink f2 = cast glimpse shift.f2 = cast darksight f3 = cast strength shift.f3 = cast regeneration f4 = cast bless; apply; apply; apply; apply; apply; shift.f4 = cast identify; apply; apply; apply f5 = buy scroll of fire resistance; buy clover; buy potion of mana q = get portable hole from extra_equip; apply portable hole; put portable hole in extra_equip shift.q = exit w = get unicorn horn from extra_equipment; apply unicorn horn; put unicorn horn in extra_equipment shift.w = cast dispel slow time = get Zif-O-Meter! from extra_equipment; apply Zif-O-Meter; put Zif-O-Meter in extra_equipment mt = maptell mw = mapwho |
#16
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The thread has been updated with a new guide.
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