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General For serious discussions about general Wyvern topics. |
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#201
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He actually did, the message is up there on May 2.
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#202
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That I did, mate.
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#203
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Let me clarify, you said you're making a map editor just now, and you said before about having someone helping you make maps (using the map editor), this didn't seem like a declaration of making your own. I apologize for this assumption, but you really should specify WHICH map editor you're talking about, to me, "The Map Editor" = "The Wyvern Map Editor" unless otherwise noted. =)
And I'd definitely be interested to see this map editor you're making. Hopefully you programmed it cross platform, I'm running a Mac. I once tried my hand at making a map editor with the PyGame module and Python, and it sucked really bad, ate up too many system resources (my idiocy at the time led me to refreshing the text file I was saving to every time my loop ran back to where I was - It autosaved, but it also refreshed tremendous amounts of data at once.) Maybe I'm feeding a troll right now, but I'd also be interested to see a little of your code (I'm not trying to rip it off, just want to see where you are now vs. where you were [nowhere?] a few months ago.) Why not take a screencap (video) of your map editor running and then your game running to show that your game actually loads your maps? You could always set it up so that in the terminal, you can just type (say you're using Java, for pseudo-purposes) java MySuperCoolGame AmazingMap.map ... That way testing your maps is much easier. You just need to have the program check for args, and if you have them, bring them into a function that will read your map for you, and if you don't, have it start from wherever either you last were or your default start location is. =D Many programming languages come with this functionality, so whatever your using shouldn't be a big deal in doing this, either.
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And then I wake up. Last edited by Nodlove : 05-06-2014 at 09:32 AM. |
#204
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I think I made it pretty clear I was making one from scratch when I said
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And I actually have no idea how to take a video aside from using certain things you download online (I have a camera in my laptop already), and if I just gave you screenshots, you wouldn't believe me anymore than last time I gave screenshots, so that really isn't an option. But yeah, that's basically what I did, there is a function to save the map into a .ini file -- it saves it in an array, the coordinates, then an integer which will be the ID for a specific type of terrain (for unknown reason to me, I cannot use strings with arrays) -- then I also have a function that reads the file, and when it finds something like this Terrain[32, 32] = 3 That might be a dark Grass Terrain at specific coordinates. But Game maker already has a built in function to make one of those pop ups that asks you where you want to save something (then you still have to do something with where you want to save it, it basically just finds a place in your computer for you). Did you want a piece of the actual code? Because I can do that :P |
#205
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Well, i'm convinced.
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#206
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Ahahahahaha! Programmed... good one.
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#207
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Okay, I just want to get this straight, you do realize, that Game Maker is real language...right? In other words it should / would be considered making it from scratch?
So far (by what I've heard from you) it looks like any language that you have to use another program to work with, would not considered making something from scratch, which would mean if you make a game with Eclipse it isn't from scratch. Which would be completely and utterly ridiculous to say >_< |
#208
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#209
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I just wanna say it has been really amusing watching all this over the months. Also I agree with Salk. Either accept the criticism or stop coming back and drawing attention back to yourself Josiah. At this point there isn't a single person here that doesn't believe you are working on something. Just stop trying to act like your doing something on a larger scale then you are. I hope you continue your endeavors and make progress with what you are doing if its something you are really interested in but dude come on! If you need help with something just ask for it. The way you have handled things though has really showed everyone how immature you are and you have alienated a lot of people that could of been allies and teachers. I wish you luck with your project but I really think that it has been crippled by your combative and overly defensive attitude you have had over the course of this thread.
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#210
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Honestly, I wasn't looking for allies / teachers, I learned Game maker by myself, along with several other languages. And for the allies, I honestly just wanted feedback, Arilou is the main source for this whole 'debate'.
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Last edited by Josiah : 05-07-2014 at 02:33 AM. |
#211
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Hay, did anyone else hear about Arilou building that Bookshelf? All he had to do was open up the box and put it together via the instructions. He did it totally from scratch! It's amazing! He's such a good carpenter that I think I should pay him top dollar to build that bench I bought at CVS today.
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“You put the Devil on the other side, and I will come to fight.” - Royce Gracie |
#212
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Interesting. Still, on a wider level it's unlikely than GML will get the same recognition as established languages (C, COBAL, Java, etc.), or even runs the same. I did notice an interesting point in the wiki for it, though:
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If you end up with anything decent, though, you should show it off. Accomplishing a good game even with help is hard. EDIT: Though, I will note, depending on exactly how high-level this language is, the comparison of building a bookshelf from mailed parts with instructions and everything may not be inaccurate. All programming languages are higher-level, to a degree, but it seems to be a very high-level language. Last edited by Halloween : 05-07-2014 at 01:08 AM. |
#213
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xD that was just for you.
And for the record, I made Parmesan Crusted Chicken from scratch the other day. TGIFriday gave me a menu, I ordered it, and it was done, and let me tell you... I make a mean PCC (that's what me and my chef buddies I went with call it for short.)
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And then I wake up. Last edited by Nodlove : 05-07-2014 at 01:36 AM. Reason: accidentally deleted end quote tag |
#214
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But what is GMLC...? Parmesan Crusted Chicken :O Sounds delicious :P |
#215
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Here is part 1 of a 4 part video on putting together a map editor with Game Maker - https://www.youtube.com/watch?v=O3xPjtPstnE
It shows a truncated approach with minimal GML use, but it nevertheless gets across the point that all one has to do is select the objects they want to include, make some quick edits to customize variables of one's choosing, and do a little bit of scripting. Anyone who knows what they are doing can design a proper map editor using this approach in about a day. In comparison, Rhialto, who also knew what was he doing, spent a month coding a map editor from scratch, writing every aspect of it all by himself. Likewise he spent years coding every aspect of Wyvern which amounted to around 500,000 lines of code. But apparently we are not supposed to treat that as a special accomplishment and instead lump what he did in what what Josiah has been doing by saying they both "made" a game "from scratch." Hmm... yeah, that makes total sense. Oh and did anyone else catch the bit where Josiah said he now taught himself multiple programming languages? As of a few months ago he was unable to figure out javascript and knows so little about languages like Java that he cannot speak about them himself and instead has to resort to posting quotes from other people (notice he doesn't ask these people if what he is doing with Game Maker is equivalent to coding a whole game from scratch). But now we're supposed to believe he's the programming language guru? |
#216
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Josiah, there are programs you can use to make video screen captures. And the argument that Quote:
The only reason programs like Eclipse exist is for the IDE aspect, (Integrated Development Environment), as in it will help you code more efficiently by pointing out syntax errors and highlighting functions, variables, classes, etc., automatically indenting for you to keep the code clean. But you don't HAVE TO use eclipse, netbeans, IDLE, or any of those things. Plain text editor and a command line - all you should need. You may have to set some PATH variables, but that's not too hard for a programming genius like yourself.
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And then I wake up. Last edited by Nodlove : 05-07-2014 at 02:30 PM. |
#217
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All I have to say to you, Arilou, is I got JS and Java mixed up, so I thought JS was the one you would use with Eclipse.
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#218
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And it is extremely delicious, when you get the big boy menu you should order it, and a mudslide! =D
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And then I wake up. Last edited by Nodlove : 05-08-2014 at 12:24 AM. Reason: correcting my phone's auto correct mistakes |
#219
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Ahh, thanks, and Arilou, I just saw the video, that guy barely even used any of the actual language >_<
I probably should have said this before, but Quote:
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#220
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"My only point was that GML was no C++... or Java... wait, you know Java ≠ Javascript, right? I'm kind of getting nervous that you think I was shortening Javascript by just calling it Java." http://www.wyvernrpg.com/forum/showp...&postcount=157 If you did see the video then you would have heard him explain at the end of the first one that people should use GML at that point, but he was skipping past it for the purposes of his demonstration. Like I said in my previous post, it truncates the process, but the full process really isn't all that much more complicated. It's just a little more scripting and a little more time intensive. But someone who knows what they're doing should be able to do it in about a day. |
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