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  #1  
Old 04-28-2012, 08:05 PM
bullsaxe's Avatar
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Default Human Pally

Before the servers went down I remember retraining my mage into a pally with incomplete stats (Something like 18 swords 12 strenght 10 fw) So just incomplete for a lvl 24 human to fight normal high end monsters. So my question is, because I have never really specialized in any meele classes(Predominantly prefer mages) how do I structure my pally?

Sustainability: What gear, skills, spells do I get? Do I provide my own buffs through mana or do I rely on equips? Do I self heal or resist or pot up? How can I, as a pally go through MMA and rank myself up there ?

Damage: If I'm not mistaken damage wise I just have to put points into FW, STR, Swords, get myself a big 'ol sword to slice away with and perhaps a flame blade scroll for some monsters.

Also what distinguishes pallies(Especially humans) from other guilds; Cavemen are the tanky bruisers, rouge's are the nimble fighters and mages the distance nukers, what role do pallies serve? Front line tanks?

Looking forward to the game coming up, I know i shouldn't get excited but I can't help myself thanks in advance.
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  #2  
Old 04-28-2012, 10:55 PM
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Akajumo Akajumo is offline
 

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If I'm not mistaken, a paladin is the only slightly "Hybrid" fighter mage. Think of them as a tanky support, healing yourself or allies, and simultaneously taking and dishing out damage.
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  #3  
Old 04-29-2012, 05:08 AM
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Nah back in the old days, everyone would heal themselves, thankfully they removed spam healing.

Armour: You'll want armour with +10 agility, and +10 armour(if you can swing it). With AC fixed, +armour really helps, but personally I still count the +10 agility as more important on the item. You may also want DSM of particular types to help you resist, keep in mind that you may get stuck with them on if you're cursed. However, if you're in a curse free zone, switching DSM's is a viable resist type, though quite heavy.

Also, bags of great holding are invaluable. They can store an extremely large number of items(based on weight), and cut down the weight of the items while they're in the bag. My stone giant has around 10 bags of great holding, and they're so handy.

As for weapons, you'll probably end up using a lot of mithril swords. Diamond swords are preferable if you can find a smith, but generally mithril swords are easier to acquire. Elemental blade scrolls can be handy, but apparently they wear your weapon out fast, so don't use them too freely.
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  #4  
Old 04-29-2012, 03:47 PM
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Frosten Frosten is offline
 

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Quote:
Originally Posted by Clubbz View Post
Nah back in the old days, everyone would heal themselves, thankfully they removed spam healing.

Armour: You'll want armour with +10 agility, and +10 armour(if you can swing it). With AC fixed, +armour really helps, but personally I still count the +10 agility as more important on the item. You may also want DSM of particular types to help you resist, keep in mind that you may get stuck with them on if you're cursed. However, if you're in a curse free zone, switching DSM's is a viable resist type, though quite heavy.

Also, bags of great holding are invaluable. They can store an extremely large number of items(based on weight), and cut down the weight of the items while they're in the bag. My stone giant has around 10 bags of great holding, and they're so handy.

As for weapons, you'll probably end up using a lot of mithril swords. Diamond swords are preferable if you can find a smith, but generally mithril swords are easier to acquire. Elemental blade scrolls can be handy, but apparently they wear your weapon out fast, so don't use them too freely.
At level 24, he can use platinum. There are several ways you can go about getting resisted/healing. To be honest, major healing (6 lore) is all you need for a human paladin. Here are the most viable options I see:

1. Self spell resist + spell heal. This limits your power since you can't max out swords/fw/strength, but increases your survivability considerably. wear platinum or agility armors, with resist rings. This is the build I used for Then as a paladin, and I could still take down mobs quite fast with an Amethyst sword.

2. Spell heal with DSM and use potions. This option is most favored for max damage/survivability ratio, but your main issue is the inconsistency of healing and dispelling while bungling. I would have to say that this method would be favored. Potions get pretty expensive, but shouldn't be that big of an issue as long as you know where to make money.

3. Skill heal, bungle city. Don't use spells at all. Basically a caveman with less HP. this maxes damage and gives you access to all armors, but limits your survivability considerably (unless you destroy everything quick enough). Can use healing potions when necessary.

Apart from those 3, there aren't any big variations. Some people try to mix a bit of 2 and 3. Sirkeaghin had the most success with 2, who i would consider the expert. If you have any questions about specifics, let me know.
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  #5  
Old 04-29-2012, 04:26 PM
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Irlazy Irlazy is offline
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Outside of naming yourself Irlazy there is no way to become an awesome pally but I can pass along a few pointers. First off decide what you want from your pally. Since you get bonus to life magic its very possible to train fire/water and self buff. Though you will have to train out of negatives meaning you essentially have 10 less skill points to throw around and takes a bit from your offensive abilities but gain independence while training. Maybe you want to be more of a support character so you train a few more life points and learn healing spells to assist your RD partners. Maybe you want to focus on DPS and rely on a resist mage so you max out swords, fw, and strength and buy a bunch of 10 agili 10 armor items (make sure one is a black dsm!!). In most cases you will probably depend on grouping as pallies are mostly support classes but if you want to go through the hassle of training fire/water you can make a pretty solid RD machine and mostly just have to worry about dray in dungeons. Anyway if you need any more help I will be waiting outside of MAH for the game to open up again with about a dozen kegs.
  #6  
Old 04-30-2012, 06:32 PM
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Alright I appreciate the feedback, I took the time to read all you had to say and while appreciative I am, I'm also slightly disappointed.

My goal as a pally was to go through an rd not even worrying about what's going to be below because I could truck through it, but now I'm realizing in order for that to be a reality I need a full plat set, d pro ammy, omni resist rings, and a lot of money invested into self resists. All this, especially going into the game after this long break is going to be frustrating :/. As it was my only real means of making money was going through a RD and finding pretties to sell back to vendors with 5 merch, slowly but surely over a month I could afford 1 plat helm :/. So this is going to be tough. Not to mention the gem blades X_x.

On a side note I have an opinionated question; I converted because I feel that mage's fall off late game, they shine the best mid-midlate-earlylate but after that they don't even scale compared to fighter's since if you'd want to beat a mage you buy a potion and that reduces their damage so dramatically they arn't viably efficient late game. This is just my opinion. Thoughts?

P.S. I got more replies than I was hoping for glad to see the community is still committed to the game (Y).
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