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General For serious discussions about general Wyvern topics. |
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#1
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Old client download?
Does anyone have the old client and/or map editor?
I know the server is down, but I want to play with it again. Nostalgia and such. |
#2
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Use archive.org. I know it works for the map editor at least.
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Attempts to be good, but obviously fails. |
#3
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archive.org no longer works for cabochon.com. I am assuming it is a part of the intellectual rights process to bring Wyvern back up.
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#4
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Hmm, that's interesting.
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Attempts to be good, but obviously fails. |
#5
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If you go to cabochon.com now, it also seems the domain has been sold.
This is also really upsetting because I have a Mac now and my installer probably won't suffice, even if I run Wineskin. I don't know if the EULA states that noncommercial redistribution is okay, so I can't honestly tell you that any of us can GIVE you a copy of it, I think it's pretty much now you have to have had a copy to use such things anymore. I'm sure the license agreement, considering the time period, was not a share-alike agreement. EDIT: I installed it using a VM of Windows 7, and it's the first program I ever used in there that didn't make my want to gnash my teeth and throw my computer. It's fairly light-weight, and doesn't bog the VM down (I refuse to use bootcamp.) So anyway, I'll read the EULA and figure out whether it's legal to upload it somewhere for you! =] EDIT 2: "3. Restrictions. Software is confidential and copyrighted. Title to Software and all associated intellectual property rights is retained by Cabochon and/or its licensors. Except as specifically authorized in any Supplemental License Terms, you may not make copies of Software, other than a single copy of Software for archival purposes." TL;DR version: By having this software, I agree not to copy it for anyone else. I hope a copy turns up somewhere. =(
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And then I wake up. |
#6
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That's really sad...
I really miss the old client. I'll keep trying to scavenge the internet for it. It has to be somewhere. |
#7
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If I didn't mention it before, I have the map editor, not the client itself. I can't find the client, though I'm pretty sure it's on my external HD. I hope you find it somewhere around the net!
Not that having the client will actually DO anything for you, anyway.
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And then I wake up. Last edited by Nodlove : 09-20-2013 at 10:10 AM. |
#8
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The map editor has its own client. It's not the same as the user client (it used some outdated art), but the map editor DOES have a client.
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#9
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i have copies of both, a few different versions too. I'll have to dig through my archives and post what I have. i'll see what i have in the am and post up some urls.
is the game even still running or did it get shutdown permanent this time? |
#10
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It's been down since April 2011. I think the general opinion is that the game isn't coming back. There's still some hope for it coming back, but I wouldn't count on it being any time soon.
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Attempts to be good, but obviously fails. |
#11
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then why don't we just rebuild it ourselves? I'm sure there is enough talent in this community to make it all come together. i tried to buy the game back in 07 when it was shutdown the first time. I was told it wasn't for sale for any price. This thread started because someone wanted the nostalgia of area design. So there is a world map guy ready to go. Now we just need to pool our resources and find out what else we have to work with and make some magic happen. I'm down so you got a coder at your disposal. anyone else?
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#12
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Besides the fact that there's something called copyright infringement or including that?
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Beyond that, I hope you're not suggesting people use Rhialto's software (the map editor) and arch/art files to accomplish this task because if so that's wonderful grounds for a lawsuit (in the event that you had the following in mind - not charging for the game doesn't make you exempt from lawsuits). Quote:
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#13
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I would have put in an application but with my terrible history I knew that it would never even be considered.
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Attempts to be good, but obviously fails. |
#14
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I know a heck of alot about copyrights and trademarks. Your first incorrect assumption. You can not copyright or trademark an idea. And due to the fact that the name "Wyvern" was not officially registered, anyone could use the name in a game identical to it tomorrow and nothing can be done to stop it. To further expand on this, because the original artwork was such low quality you would only need to alter 2 dozen or so pixels in each tile and you have now created a new image which is closely similar to the original but not the same. Again you could bone up and take it to court and suffer horrible defeat due to the 30% ruling. The codex is what it is, not even going there for obvious reasons. Not even going there. Quote:
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the suggestion of 'creation' does not have to first start with, lets reverse engineer someone elses brainchild, spend months trying to figure out what he was thinking when he built it and then patch the **** out of it and then give it a release client version. Everything isn't built like Windows. And why does one have to use anything from the original game, it just takes some drive, a few people who are motivated, and things start to happen, its called a project. And Civil lawsuits are stupid expensive, most lawyers require a retainer to even draw up the paperwork and if you do not stand to gain more then 10k profit (after) the fees, then your council is going to educate you on leaving it alone unless you just want to give him free money. Whats right or wrong doesn't even equate in the legal systems on this planet anymore. What equates is who has money and who doesn't. Quote:
Somethings cant be rebuilt or replaced. They existed like a life and when it dies it hurts but has to be let go. Reliving the memory is the only way for one to ease the ache of the missing pieces. Wyvern is one of those things. It was born, lived a long and happy life, and died like things must do. Its not coming back. But taking the memory of it and using that feeling to build something new, that's magic. The term 'rebuild' doesn't mean reuse,recant,copy, disassemble,borrow or steal. It means to re-construct something. And I don't know where you came from or how you were raised, or how you were taught, but down here were I'm from, when you rebuild something; You start from the foundation after its been repaired and build everything anew. Nothing from the original is/was reused. It was modeled after, maybe even closely replicated to the finest details. But when its finished its a completely new object only closely resembling the original. I made a suggestion and it got horribly dissected. And oddly enough, it was expected. My suggestion didn't say 'I' or 'Me' in it. (atleast let me check my 3d glasses...... nope no 'I' or 'Me"). It does how ever say 'We". Which implies on a group of individuals with a common interest or goal. Next time, if you would assume something, assume that the person who wrote what your reading knows as much as you do and is just as capable as you are. Then realize that this is in-fact the world wide web, and there are people cruising around that didn't fall off facebook a few days ago. And then assume that there is a chance that the person whom you are reading not only knows what you know but may even know a little bit more. And then construct your opinions about whats said. Now im going to drag you out of your little box and pee in your cheerios. "IF" i was going to rebuild Wyvern AND steal the show, going backwards for nostalgia would be a complete waste of time. I mean why use a completely outdated concept when you have ideas like ajax and opengl at your fingertips. Screw linking up some square tiles around on a 2d scroller, when you can low poly model everything down to the finest detail and it moves as smooth as silk on the screen in any direction. And lets not forget live action completely random animations on your screen, live and just for you. All while super closely resembling the original with 1k fold the potential with a py backend. But it wasnt about me, it was about what could 'WE" accomplish. cheers |
#15
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Btw, who said anything about copyrighting ideas? No, you don't copyright ideas, you copyright the manner in which they are expressed. What about that makes you think you can rip off the game, I don't know. Anyway, I would relate this to something actual lawyers have said in regards to Wyvern, but I can't speak about it so you'll just have to take my word that expensive lawyers disagree with you. Quote:
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1) There is a such thing where copyright holders have to show that they are protecting that copyright. While, true, this usually means sending out cease and desist letters without any backing to them, if you steal content from a for profit business you're stealing potential earnings from them. So suing you in court, shutting you down, and sending a message to others that you will defend your copyright can be beneficial to them regardless of whether they get money out of you or not. Oh, but Rhialto's game never generated any profit you might say... yeah, well, that doesn't mean he won't, for example, relaunch it as a game that does try to do that and if that happens you will a problem. 2) Regardless of whether or not you have the means to pay a judgment, it won't stop a monetary judgment being made against you and do you really want that hanging over your head for the rest of your life? The consequences are such that it's fairly stupid to gamble that someone won't go after you on principle or because you're hurting potential business earnings. I get it, you have this false sense of security built up because other people have gotten away with that and much worse. But, if we're talking a legitimate attempt to copy Wyvern (and not just draw influences from or pay homage to) then the law is absolutely not on your side if someone wants to spend the money to go after you. Quote:
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Do you think that this hasn't been proposed before and you've come up with a novel concept? Sorry, but it has... many times, in fact, and every time it is met with inaction. So excuse me if I don't think you're going to be the one to rally the troops after hearing the same pitch a bunch of times while you weren't around. For artists; you have almost nobody around who is qualified. It doesn't matter if you're a good or bad player; you can submit art to the game without ever having to become a wiz, but we weren't really getting anything. You have a few people who can make hof quality art (not game quality art) and then you have a few who are talented but lazy and so they have either never submitted one of the few things that they made in the game's style or they only ever submitted us a few things. Everyone else had been promoted. For mapmakers; there's basically nobody in the player community. We got very few submissions toward the end and none of them were good. For those who couldn't be a wizard because of admin issues; I've seen several of them post pictures of their maps (feel free to do the same Exile and I can tell you what's wrong with them ) or try to send us their maps anyway under the basis that they were so amazing that we'd forget their past and promote them. Well, none of them were good either. Maybe you can luck out and find the one person who was secretly an amazing mapmaker that somehow escaped our notice, but I doubt it. It's easy to be optimistic about this sort of thing when you haven't been around and have zero first hand experience trying to find wizard recruits, but I don't have such luxuries. |
#16
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Is it sad if I saw the $500 offer and immediately laughed because the game has won I think it was $20,000 from a competition way back when. where after inflation that equates to probably around $50,000 nowadays. (maybe less I'm not an economics pro)
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#17
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It won $10,000 in 2002, which probably has the value of $13,000 today.
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Are your gift cards on sale? |
#18
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I wasn't completely sure on the amount it won. And, as I said I'm not an economics expert.
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#19
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Hah, I read the "For artists" part and it was like it was describing me perfectly. At the very least the part about making stuff and then not submitting it due to being lazy and making HoF art. Whether my stuff was good enough for the game I dunno. As stated I never submitted anything so I never found out.
*Disclaimer* This is not me saying "I'm willing to be an artist for your project". I just thought that part of the post was horribly relevant to myself. |
#20
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The other person I had in mind is Logwad - I think he submitted one thing to Teshuvah in all the years that he has been around, but he too had a very small, but nonetheless high quality collection that he wasn't very interested in building up/submitting. |
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