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Suggestions Post any suggestions for new Wyvern content here that is too complicated to explain in the idea log or that you want to first get feedback on from other players.

 
 
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  #1  
Old 01-18-2010, 08:26 PM
Ariful Ariful is offline
 

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Default Paladin Guild

Uhmm this is a little suggestion, but wouldnt it be great if Paladins can use swords,axes and warhammers?
  #2  
Old 01-18-2010, 08:57 PM
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Quote:
Originally Posted by Ariful View Post
Uhmm this is a little suggestion, but wouldnt it be great if Paladins can use swords,axes and warhammers?
Then what do we do about the Axemen and Cavemen?
  #3  
Old 01-18-2010, 11:02 PM
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They can use all of those things, they just won't get guild experience. The point of a guild is to focus on one weapon type.
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  #4  
Old 01-19-2010, 12:33 PM
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But it just doesnt make sense paladins have alot of characteristics, and this is one of them.
  #5  
Old 01-19-2010, 12:34 PM
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They get a bad smell, that should be enough
  #6  
Old 01-19-2010, 12:38 PM
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this is my first time seeing a paladin to get guild experience they must use swords, so many limitations.
  #7  
Old 01-19-2010, 04:09 PM
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I think a better option would be to make it so Paladins only receive guild xp when killing evil creatures. And they lose guild exp when killing good creatures . . .

Probably too hard to code.

Maybe instead: Normal guild exp gain * 2((alignment - 500)/1000)
So paladins would have to keep an eye on which creatures they kill, otherwise guild exp gain would start to be negative.
  #8  
Old 01-19-2010, 04:47 PM
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I really like you idea, Fergy. Anything else? Got any other ideas?
  #9  
Old 01-19-2010, 06:08 PM
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Won't happen - See first two replies.
  #10  
Old 01-19-2010, 08:44 PM
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Not to burst your bubble, but paladins already have to watch what they kill or they will get kicked out of the guild. And lol. . . Just lol.
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  #11  
Old 02-02-2010, 07:36 PM
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Since this is here, I might as well use it.

Why not give Paladins a bonus in Incanation?
  #12  
Old 02-02-2010, 10:32 PM
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Quote:
Originally Posted by Halloween View Post
Since this is here, I might as well use it.

Why not give Paladins a bonus in Incanation?
Yeah, why not give them even more bonuses, especially ones they don't need?
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  #13  
Old 02-03-2010, 11:45 PM
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I think they should get a bonus to mana too, I mean the most hp besides cavies isn't enough, they need mana too :/ poor pallies.
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  #14  
Old 02-04-2010, 02:20 AM
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Quote:
Originally Posted by Crier View Post
I think they should get a bonus to mana too, I mean the most hp besides cavies isn't enough, they need mana too :/ poor pallies.
You make them sound puny and pathetic, Crier
  #15  
Old 02-04-2010, 03:29 PM
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Quote:
Originally Posted by Crier View Post
I think they should get a bonus to mana too, I mean the most hp besides cavies isn't enough, they need mana too :/ poor pallies.
You make a valid point, Crier.

But seriously, I think paladins guild is (besides maybe mages) the best guild for pvm. my paladin has 13 trained swords and is able to train a lot better in many different places than my level 30 frostie...in my opinion the guild that would need a boost is rogue's guild...
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  #16  
Old 02-04-2010, 05:02 PM
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Quote:
Originally Posted by Frosten View Post
You make a valid point, Crier.

But seriously, I think paladins guild is (besides maybe mages) the best guild for pvm. my paladin has 13 trained swords and is able to train a lot better in many different places than my level 30 frostie...in my opinion the guild that would need a boost is rogue's guild...
I completely 100% agree.
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  #17  
Old 02-04-2010, 09:14 PM
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Quote:
Originally Posted by Frosten View Post
in my opinion the guild that would need a boost is rogue's guild...
Pfft, I'm fine
  #18  
Old 02-05-2010, 04:47 AM
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Quote:
Originally Posted by Kabroz View Post
Pfft, I'm fine
Not everyone has a brother who can cast resists on them whenever, lol.
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  #19  
Old 02-19-2010, 05:51 PM
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Quote:
Originally Posted by Exile View Post
Not everyone has a brother who can cast resists on them whenever, lol.
Not everyone.......But i do or will , hopefully if i can get back in the game... But pallies need more mana, or have spells that dont cost that much mana at all... Why do we have mana shards and health shards lying around >.>
  #20  
Old 02-19-2010, 08:15 PM
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I'm going to leave the above post alone...
 


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