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General For serious discussions about general Wyvern topics. |
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#1
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Rhialto's Updates Megathread
Final Update on Wyvern - 11/24/2013
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Last edited by Bullfrogz : 11-25-2013 at 11:17 AM. |
#2
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Status Update: Giving up on ruby JRuby on Rails
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Greetings! - April 2013 Link Quote:
Last edited by Bullfrogz : 11-25-2013 at 11:11 AM. |
#3
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Design Threads
Wyvern Content Uploads Link Quote:
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Last edited by Bullfrogz : 11-25-2013 at 11:18 AM. |
#4
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THE RETURN OF WYVERN
For those that are unaware, Rhialto has returned to providing us semi-regular updates about the return of Wyvern. He frequents reddit.com/r/wyvernrpg, but for those that want one location for all the news I have been compiling everything at: http://wyvernsource.com/ If anyone wants to paraphrase what he or I wrote to this thread, feel free, but I will continue compiling Wyvern news and updates there. Last edited by Bullfrogz : 06-28-2016 at 11:08 AM. |
#5
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#6
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Long story short - I strongly dislike games which players can "host their own servers."
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#7
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I agree, while I don't think that wyvern should never get multiple servers. I think the idea of them all being independently run and moderated isn't a great idea. Yes everyone has idea's for what wyvern should be, but it was pushing all those ideas together that made it what it was. Not to mention, even at it's peak it never had an astounding number of players online, splitting up the playerbase to a half a dozen or more servers wouldn't really help the community feeling it had.
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There's no harm in you being wrong, but when I'm wrong hundreds of people may end up in trouble...... |
#8
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Right now Wyvern only has a handful of active players, yes, but part of Rhialto's plan was to release the game on a platform like Steam which could very well boost it's numbers.
As far as the problem with multiple servers go, I do not see the problem everyone has with it. If a group of friends want to host their own server, and say remove restrictions on money, levels, items, etc. and test out builds for fun, who are they hurting in doing so? There could very well be a "main" server or two which are directly supported by the Wizards (or whatever the new administration is named) that get the updates first. I personally would still only play on the "main" server, but knowing that out there somewhere there's a group of people playing on another one wouldn't bother me, as it shouldn't. Overall we do not know the official plan of how the multiple servers will work, and Rhialto as specifically said he is looking for feedback on all matters. The community has been very strong on the opinion of keeping a "main" server, which would be fantastic, but I do not see a reason why both can't coexist. |
#9
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There could eventually be a necessity for multiple servers, sure, but I'd rather have all servers run in a similar way to the "main" server, that way there could even be the possibility of "switching" the server a character is on, if a person or group realizes, say, several of their real life friends are playing on a different server. But I feel like that sort of thing would be something to consider far in the future. I also feel lost when a giant list of servers appears on a game I'm playing. I never know which one to click on, whether it's better to play on a server that's "Almost full" or one that's "Empty" or some other cryptic enumeration scheme. Sometimes I get frustrated and just uninstall the game and never play it again; not that those games are bad, but hitting that wall without a little guidance can be daunting, especially when they call a server a "PvP" server, since I usually have no prior knowledge of their PvP model, (team-based, free for all, situational, etc.), or have other, similar labels that make no sense to me. The worst is when I play a game for a few hours on a server after a friend suggests a game, only to find out that I'm not on the same server. Also, am I the only one who noticed this? "And I won't be able to use any of the existing Wyvern technology or Cabochon-owned content, which includes the music (which makes me very sad!)" "...One bit of good news is that the wizards own their content, so 95% of the content from Wyvern (maps, items and so on) doesn't actually belong to Cabochon, and should be reusable in the new game (if I can make the technology work)" I'm not saying anything against this, it's just that the contradiction made me laugh.
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And then I wake up. |
#10
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The technology bit is not a contradiction, try rereading it. |
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