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General For serious discussions about general Wyvern topics. |
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#1
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Feedback on Summoning- Big Problems at Low/Mid levels.
I first noticed the issue when I picked up Summon Undead, and leveled Death to 4, and used it alongside my Summon Monster, with Life leveled to 4.
Summon Death was giving me Zombies and Wraiths. Zombies about 60% of the time. Summon Monster was giving me Wraiths, Ghouls, Flayed Ones, Undead Pirates, and of course, a host of non-undead monsters too. Why would two equally leveled spells have such an obvious discrepency, when Undead was more expensive? I asked the community, the community told me, basically, that nobody cares about abilities that low, and that I need to level up. Or just use summon monster. That seemed odd to me- usually with these smaller games, the player base cares a ton above development. But, I figured maybe they're right, level 4 is no big deal. So now, I've leveled Life to 8. I didn't want to spend the money on Death, so I bought Summon Insect, since it also uses Life. Here's what I found: Summon Insect @ Life 8: Giant Spiders, Triops, Giant Slugs, and the occasional Worker Ant that I've been seeing since Life 4. Summon Monster @ Life 8: Fire Elementals, Water Elementals, Vampires, and an Oculus. See the problem? In case it's not obvious, I WAS getting giant slugs, spiders, and triops under summon monster, back at Life 5, but they stopped showing up, because they're too weak to show up at Life 8. Unless you're using Summon Insect. Now, I haven't been in the game very long, so maybe there's something obvious I'm missing, but in case you don't know: Summon Monster: 3rd level Life Magic, reagent costs 1 gold. Summon Insect: 4th level Life Magic, reagent costs 1 gold. Summon Undead: 6th level Death Magic, reagent costs 1 gold. Summon Monster is clearly and explicitly better than summon Undead through to level 4, and better than Summon Insect through to level 8. Not only does it summon better creatures, but it costs less mana and it's reagent cost is the same. It's not for a lack of monsters, and it's not for a lack of attention (the devs just worked on summons). I could test summon golem, animal, or demon, but since I've been seeing all of those show up in summon monster, I'm expecting it will just be more of the same. |
#2
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Did you read the news? :/ They made a summoning update so you should expect to see a lot more random and weaker/stronger monsters to give variety.
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#3
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I didn't even do any of this until after that update occurred. My comparison test on Summon Insect and Summon Monster @ Life 8 was done this morning.
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#4
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There's an obvious fault. It's summon insect, not summon bugs. Spiders, Triops, and slugs are NOT insects.
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#5
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FYI At 11 life: Summon monster = firedrake, stone golem Summon insect = giant slug, soldier ant, giant scorpion, Summon animal = wolf, python, lion, cobra, viper My notable summoning experiences... Before I could summon a firedrake (best summon pre-ghast and mono) I had to use a different weapon. The baby summons take way to long to do anything. I'm saving up my gold so I can skip the levels between 11 and 18 life since that appears to be a dead zone of bad summons. Variety is fun, but it doesn't help much, especially at higher levels. The ability to predict your summon is more helpful than variety Here's my main thing, caused by the firedrake summon in particular... I feel like you should be able to see your summon's combat messages. My summon kills me a lot because I run into its dragon breath. I know it sounds like a patience problem, but it's because every now and then you have to check on the summon to make sure it's still fighting, otherwise you'll both sit there wasting time. To get xp you have to be in the same map, and maps aren't always very roomy. This leads to a lot of deaths and near misses when I check on it. The worst thing is when my summon gets my hp low and something else gets the last hit, causing xp loss (like poison). It's always a 50/50 if I'm going to lose xp or not. Maybe this is what makes the firedrake summon classify as a life 11, maybe it's supposed to be this difficult. I just find it a little on the rough side. Even if I could see the combat messages I'd still be dying a lot. |
#6
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Any news on summon elemental or golem? I'm expecting about the same, since monster does generate both of those.
So...of the 7 summoning spells, Monster is the only one worth using, and even within Summon Monster, there's one obvious Best Monster to summon? This game just got a lot less interesting! Are the the other aspects of the game like that? Do Evokers all know the One Best Attack Spell to use? Do all the Meleers use the same weapon, and wear the same armor? |
#7
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Last i checked, which was BEFORE the great Hiatus mind you, those were life 10 summons. Have a nice day
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As for Meleers, we don't all use the same weapons. Although if you're playing a melee class that has a Jewel weapon available, then one of those weapons will definitely be your end-game weapon. However, for armor, it really depends on what you want your character to be able to do and what the guild restrictions are. Most Paladins and Axemen are armed to the teeth with platinum. Other people are geared up with non-bungling(allows for the casting of spells) cloth/leather armor, because of guild restrictions. And some (Cavies, I would think) just don't care what kind of armor they use as long as it gives some sort of bonus to dodge or the like. |
#8
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#9
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I can be patient, I suppose. I know that summoning just got a revamp...I think I was mostly worked up because the in game community seemed to not understand that there was a problem at all.
Anyways, hopefully having a thread up that documents what's what will push some changes along. A lot of it, like the levels at which certain monsters appear in the various summons, seems like it would be easy to address, but I'm no expert. |
#10
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Problem? There really is no problem, its not that big of a deal that they don't summon the same caliber of monster. Not all spells are equal in strength and usefulness. Its up to you to experiment and find out what works. The same goes with all types of characters, new players who start out find out that on melee characters not all weapons are of the same strength and its just a matter of quality or price for weapons. Magic of all types works the same, not necessarily the price and quality comparison, but its just a matter of finding what works the best(or the most fun) and going with it.
__________________
There's no harm in you being wrong, but when I'm wrong hundreds of people may end up in trouble...... |
#11
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If you think that's totally fine, then, well, let me put it another way. Even though everything about summoning magic is great, wouldn't it be even MORE great than it is now if summon monster wasn't the only good summon spell? Last edited by Uccisore : 08-09-2009 at 04:54 PM. |
#12
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While your opinion of the monsters abilities that other spells summon may vary, they are close/same level monsters. Summoning wouldnt be considered a primary way to kill, so if your main magic is based on death, death summons are going to be much easier for you to use. If your main magic is life, you would use others etc. The abilities the monsters have is going to become more important as well. Some of the monsters you consider "better" have much less HP and wont last as long, will require more mana to recast etc. There is more work to be done on summons but the list of monsters you've listed so far are comparable to each other for the most part, but also with randomization of summons/levels you have a level spread now you did not before which depending on your skill will change what you get etc. We need more monsters in the summon lists, yes, but 1 spell isnt "better" than the other, it is just better if you only want to summon, which is not going to work for you at higher levels, so that had to be taken into consideration , with skills used etc. You arent gonna want all your skills in death and have nothing else to kill with at high levels. etc. For example, where the other summon spells use life which can be used for many other things in the game, death is not so flexible because it is powerful. So you may get more "powerful" summons with death skill, you are going to be more limited in your entire scope. The "weaker" summons are more easy to use in a more balanced skill set. The level of monster you summon is already fine. It is the monsters level. (and you now have a range up and down also). Your idea of what is most powerful now at level 11 is not gonna work at level 25. Your "powerful wyvern" wont kill monsters that are mostly fire resistant etc. You will require other things. So dont forget to think a little further along. |
#13
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Okay, first off, you did not list ten spells, you listed 3 in the initial post, and added blurbs about 2 more later on, thats only 5. Secondly, there is no problem with it, so what you think summon monster is better? Then use it. As it is there is still much work to be done in wyvern, and there always will be. But what you're calling a problem is nothing more than a lack of variety in what you find useful. It does not create a problem at all if one spell seems to be better than another, it just increases the use of said spell. Also to that final comment in that post, it doesn't particularily matter if summon monster was the only good summon spell or not, seeing as at the moment you can only summon one monster at a time.
__________________
There's no harm in you being wrong, but when I'm wrong hundreds of people may end up in trouble...... |
#14
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Hopefully the wizards are working on summoning more than 1 monster at a time, even if by using the other spells (ie summon monster and summon undead). That is when I will work summoning into a conjurer skillset
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#15
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I hof'ed a char using summon undead and summon demon so ya, summon monster is not way better than the others, especially if you are going to be a fire/death mage. It all depends on your skill set and how you use the summons.
Has anyone tried summon demon now with high fire and high death? I wonder if you can get anything other than a shog now? |
#16
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Summon Insect has just started getting giant slugs at Life 8. Summon Monster WAS getting giant slugs at Life 5, but by Life 8, is no longer getting them. They are getting Elementals, Oculuses, and Vampires instead. Now, assume for the sake of argument that it's totally my subjective opinion as to whether or not Fire Elementals are stronger than a giant slug. I can accept that. If giant slugs ARE so awesome, why does summon monster, a lower level spell, get them 3 levels earlier? They're BOTH life magic, so your exposition on the usefulness pf spell elements doesn't apply. Summon Monster is a LOWER level spell, so that's not it. They both have spell components that cost 1 gold. And it's not just giant slugs- I could say the same thing about giant spiders, triops, whatever you care to name. I was getting Soldier Ants from summon monster at level 6-7, still haven't seen one from Summon Insect. Quote:
Last edited by Uccisore : 08-10-2009 at 10:03 AM. |
#17
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Sounds like the solution to this issue would be to make summon monster a higher lore and make summon insect a lower lore.
Last edited by rilian : 08-10-2009 at 10:10 AM. |
#18
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Honestly, there's no reason for Summon monster to be less than level 6 like undead and demon, from what I can tell so far. Last edited by Uccisore : 08-10-2009 at 11:40 AM. |
#19
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This is because of what I already told you, the "range" now being a wide level range and the lists being limited. But its still being worked on anyway as I also said. Quote:
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#20
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You'll still end up with a general power discrepency with some of them, but at least it won't be quite so obvious. You could probably also add to some of the other lists, too. For example, summon monster gets flayed ones, ghouls, and undead pirates, which don't show up in summon undead. Dunno if that trend continues in higher levels or not. Anyways, glad it's all acknowledged and being worked on, that's cool. |
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