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Suggestions Post any suggestions for new Wyvern content here that is too complicated to explain in the idea log or that you want to first get feedback on from other players. |
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#81
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all the cool kids hang out in AAH. It has it's own pvp room.
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#82
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Ahh ok that makes a lot of sense. Thanks for the answer!
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#83
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Remember, frogs can wave a wand/rod with their mouth..Same goes for most of the forms, they can use wands/rods. Hydras should be able to use 5 wands or rods though :P. Heck! Make a new feature, where Hydras can use 0-5 wands/rods. That will be quite the mana drain..hehe
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The dark cries of the past and the future is inevitable, power is where everything is at. I look toward the day of being the best I can be. |
#84
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There is a limit to how many wands you can use?
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"Big Brother in the form of an increasingly powerful government and in an increasingly powerful private sector will pile the records high with reasons why privacy should give way to national security, to law and order [...] and the like." - Justice William O. Douglas "Any society that would give up a little liberty to gain a little security would deserve neither and lose both." -Benjamin Franklin |
#85
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I'm pretty sure he means simultaneously without an alias.
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#86
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Those alias things are op, I can easily shift to my...oh wait nvm XD cant spill dem scecretz now can I hehehe..and as amage..oh boy..
I really want Nagas to have a viable form for just archery itself :/
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The dark cries of the past and the future is inevitable, power is where everything is at. I look toward the day of being the best I can be. |
#87
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Quote:
Also I'm curious whether their could be not only good/evil, but also another plot setup/bonus for players who work hard to keep their characters nuetral or only one/two levels away from it. Also perhaps the good/evil theme could extend into PvP, with new arenas with teleporters attunded to alignment, where say the evil characters start defending a fortification and the good team trying to invade, or similiar themed ones. Quote:
Or perhaps fighting your way through the vampire underworld to one of the Vampire Masters/Ancient Arch Vampires and defeating them in battle will get him to agree to turn you to a vampire, as well as perhaps some that just unlock when you get X amount of characters (probably one) to X level maybe. Another suggestion, unrelated to anything else so far- I know the wizards have said the tutorial needs redone. What about replacing it with either A. some sort of single plot-driven thing where your setting out in the world and go through the tutorial, rather than the weird school/world that exists now (or perhaps part involves some time in a school type thing, similiar to a small scale NV academy)... or instead of a single tutorial have a different one for each race, each with it's own unique location and driving plot/whatever based on the race. You could also have this link in with the good/evil thing, where the plot offers a few choices, which start off the character's beginning "leaning". Also I think it might be good if a wizard created non-combat "camps" or "outposts" or whatever around the NV area, one for each race, where the new players can go to learn a bit more about their race, and the other races through interaction. Prolly bad ideas, but eh, they've been rattling around awhile.
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The butterflies are evil, we must declare war on the NV butterflies! Last edited by Lanterra : 04-11-2012 at 07:49 PM. |
#88
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The butterflies are evil, we must declare war on the NV butterflies! |
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