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Suggestions Post any suggestions for new Wyvern content here that is too complicated to explain in the idea log or that you want to first get feedback on from other players. |
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#41
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And I will add, without giving out names, many current successful groups do just that and do it amazingly well. Too well probably lol So I would recommend (when the game comes back) that you try the groups with the new changes since you have been gone a long time and see how successful they are, it really works quite well. |
#42
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I have tried grouping since I have come back and the post I made reflects my experience with the grouping system. I would like to ask those successful groups, if they are willing to talk about this, what they actually think about the grouping system and if they use any externals tools to keep track of this. I have previously used VoIP in grouping and desktop sharing only to be able to keep up with what was going on.
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War is Peace. Freedom is Slavery. Ignorance is Strength! |
#43
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I will also add that I have found most group complaints , and this may not apply to you, are coming from a place of wanting to get back to being able to be as powerful/invincible, train as fast with as much xp and loot while Rding as they were before the spell/healing changes. And that just isn't happening for them and it isn't going to. |
#44
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Next for the matter of Rhialto's image of balance... Er well to be honest, it has been some time since I've read it but the site is down so I looked in Google cache. However I'm stumped. The closest thing I can find relating to what you've said in the list is: Quote:
Here's the source of where I read it: Click. So uh well, we will set aside where exactly you are quoting from for now. Now let me ask, why exactly would you want even goblins or any other random monster to carry a risk of death? What you're saying at this point is that we will be fighting anything and everything with the risk of dying like death ray. If that is the case then wouldn't the game turn into dice rolling entirely and less about actual teamwork and skill? No matter how great and strong you are or how well prepared you are, you'll die anyway because of a dice roll. Worse yet, you'll lose massive amounts of experience when that happens. And even worse, it happens against a monster some 20 levels lower than you! One of my points I stated in my post is that death ray is becoming more and more common even on weak monsters, it's no longer just the "challenging" monsters that have it. Therefore if you're going to let the entire game depend on the goddess of luck no matter what you fight, then there should at least be a good explanation for it other than "Rhilato said so". Having a game depend on luck has nothing to do with the game being "hard". It's only irritating at best, since you did nothing wrong, only luck was against you. |
#45
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We do what we do because Rhialto said so and he wants it to his vision, not ours and not yours. This isnt the first time you go on some rant based on totally false info. I will find the link to Rhialtos vision but Im not dealing with any of the other stuff you posted just because *you* think I should when I feel it's been addressed 100 times. |
#46
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*cough*Phoenix/Lifesaving*cough*
Btw, there are groups of static throwing darts in the Stensele Weapons shop and now that needleleaf traps are fixed you can easily get lots of needles off of them. They're only in a couple of places at the moment, but they'll probably be more widespread in the future. |
#47
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#48
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Wyvern becomes a game of dice rolling. Death ray is acceptable for monsters that are truly supposed to be strong, like Raze and whatnot, but the idea of having a risk of death for everything is completely irrational. Quote:
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#49
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*Pops in*
Let me start out by saying that I've always really enjoyed RDs, and I think this last year or two of balancing has brought a new joy into what RDs were always supposed to be in this game. Onto Peacy's questions: I've been RDing almost every night--with two to four others--for about the last three months. We have a really great grouptell system that, like Tesh said, includes positions of the downs, if the down is clear, who needs resists, and so on. It boils down to this: you have to choose your people wisely. You can't just run around, run through downs, and do whatever you want to; that was the old way of RDing and I'm not sad to see it go. We do play with a couple of external tools, although it's mostly just to help the mage of our group cope with not having four hands. In other words, when you're a mage in an RD, you can't type out full grouptells while keeping your fingers on your spell aliases. One thing I would like to see is mage spells not harming your archer team mate's bolts. It makes actually cooperatively grouping, and not just soloing within a group, very difficult when you have an archer and a mage. |
#50
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This has been mentioned and discussed amongst us many times. We haven't found a way to do it yet but it is something we'd like to see as well. We just have to convince Wyvern it wants to let us
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#51
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I can see Jezrald now, jumping for joy. |
#52
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He needs to be careful jumping around in a dress like that.
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#53
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And well, as you said using external tools help. Do you think that hp bars would reduce the number of external tools you use, or maybe completely eliminate them? I am just trying to figure out if it is just me who has a problem with the way groups work at the moment. I don't want to be misunderstood. I would love to see more group interaction and group-oriented content. I just find it annoying having to rely on 3rd party applications.
__________________
War is Peace. Freedom is Slavery. Ignorance is Strength! |
#54
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#55
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You're right though: you can't just RD with any random person and make it effective...but I don't see an inherent issue with this. You'd probably end up RDing/grouping with your friends anyway. |
#56
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Thanks for that reply Tesh.
I am still interested if anyone else is willing to share whether they use any external tools for grouping, doesn't have to be public. It can be a PM on the forums. I am interested in why people use them the most. Thanks
__________________
War is Peace. Freedom is Slavery. Ignorance is Strength! |
#57
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When i group with my friends it helps a lot to use msn messenger for chat (team speak if its more than 2 of us) both are free and really aid in communication in not only wyvern but many other online games. Most importantly take some time to prepare when your planning on going into an rd, have short cuts ready and don't forget some potions and scrolls you might need.
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#58
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__________________
Are your gift cards on sale? |
#59
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#60
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Eh? So it isn't like firebolt / fear etc that hits you multiple times? I know that with 95% fear resist, it takes a while to get feared as the cone travels over me.
Pretty interesting to know that if the first hit doesn't kill you/you got saved by a lifesaving/phoenix amount, the rest of the Death Ray will just fly over you. Though however, what if you got killed by Death Ray while running away from it and you move to an entirely new square, only for Death Ray to catch up to you as it travels, are you still immune to that same Death Ray? Thanks. |
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