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Miscellaneous For anything related to Wyvern that does not fit into the other forums (this is not a place to goof off and post whatever nonsense comes to mind). |
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#21
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Yes, train a lot of strength and you can kill willo's so, obviously it does.
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#22
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strength just makes it so you can damage willows with "unarmed" attacks. because higher strength adds smash damage to your weapons based on this scale
(X-70)/10 = smash damage X = carrying strength |
#23
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You don't attack unarmed if you have a whip equiped you silly, your magic damage of the whip will be 0, smash damage will be the only damage. But with your whip, not unarmed.
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#24
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that's why I said "unarmed" because it really isn't unarmed. But it isn't the damage of the whip that strength effects. It's side smash damage that strength does.
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#25
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Giant ranger..
25 whips 11 death +5 from guild 17 inc 13 str +2 from girdle+5 from pot 9 lore I've decided to go with that one, but with a storm giant so 1 more death 1 less lore Now to think of a name. |
#26
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Ultimately, it doesn't matter what your build set is. Sooner or later...
"You were killed by Binyamin's Creation. It is made of stone..."
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Are you dead yet? |
#27
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thanks binyamin. the new char is named Ultimately
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#28
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I've done it. It's awesome.
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Achiever 86.67%, Explorer 60.00%, Killer 33.33%, Socializer 20.00% |
#29
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Money Maker/Club Smith
Caveman's Guild (any giant race) 21 clubs +10 guild +4 from natural ability 11 Strength +4 from girdle and gauntlets +5 from pot 15 Merchant 3 healing 25 Blacksmith Axeman Guild (dwarf or frost giant) 25 axe +20 from guild +4 natural ability 11 strength +4 girdle gauntlets +5 potion 15 merchant 3 healing 16 blacksmith for dwarf 20 for frost giant 5 points left over for dwarf 1 for Frost Or you could take a little from merchant or weapon and make it full healing or something like that. |
#30
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For that axeman there...eh...could use work, this is my level 22 smith, that can train.
Air Magic: -5 (all from natural ability) Axes: 44 (22 from training, 22 from natural ability) Blacksmith: 25 (14 from training, 9 from natural ability, 2 from magical effects) Conjuration: -5 (all from natural ability) Death Magic: -5 (all from natural ability) Dodging: 30 (all from magical effects) Earth Magic: -5 (all from natural ability) Enchantment: -5 (all from natural ability) Evocation: -5 (all from natural ability) Find-weakness: 6 (all from training) Fire Magic: -5 (all from natural ability) Healing: 14 (10 from training, 4 from natural ability) Hurled: 4 (all from natural ability) Incantation: -5 (all from natural ability) Jeweler: 1 (all from natural ability) Life Magic: -5 (all from natural ability) Merchant: 1 (all from training) Mind Magic: -5 (all from natural ability) Sneaking: 1 (all from magical effects) Spirit Magic: -5 (all from natural ability) Strength: 15 (13 from training, 2 from magical effects) Water Magic: -5 (all from natural ability) I have said it in guildtells many times, its like a classic car, if you can do it it is awesome, but a lot of work and upkeep.
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"Big Brother in the form of an increasingly powerful government and in an increasingly powerful private sector will pile the records high with reasons why privacy should give way to national security, to law and order [...] and the like." - Justice William O. Douglas "Any society that would give up a little liberty to gain a little security would deserve neither and lose both." -Benjamin Franklin |