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Miscellaneous For anything related to Wyvern that does not fit into the other forums (this is not a place to goof off and post whatever nonsense comes to mind).

 
 
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  #21  
Old 08-10-2008, 06:24 PM
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Exile Exile is offline
 

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Quote:
Originally Posted by Silico View Post
Does strength effect magic whip? I can't remember.
Yes, train a lot of strength and you can kill willo's so, obviously it does.
  #22  
Old 08-11-2008, 04:48 AM
Jacksparow Jacksparow is offline
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strength just makes it so you can damage willows with "unarmed" attacks. because higher strength adds smash damage to your weapons based on this scale

(X-70)/10 = smash damage

X = carrying strength
  #23  
Old 08-11-2008, 05:12 AM
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You don't attack unarmed if you have a whip equiped you silly, your magic damage of the whip will be 0, smash damage will be the only damage. But with your whip, not unarmed.
  #24  
Old 08-11-2008, 02:25 PM
Jacksparow Jacksparow is offline
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that's why I said "unarmed" because it really isn't unarmed. But it isn't the damage of the whip that strength effects. It's side smash damage that strength does.
  #25  
Old 08-16-2008, 01:43 AM
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Giant ranger..
25 whips
11 death +5 from guild
17 inc
13 str +2 from girdle+5 from pot
9 lore

I've decided to go with that one, but with a storm giant so 1 more death 1 less lore

Now to think of a name.
  #26  
Old 08-16-2008, 08:48 AM
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Ultimately, it doesn't matter what your build set is. Sooner or later...

"You were killed by Binyamin's Creation. It is made of stone..."
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  #27  
Old 08-26-2008, 10:13 AM
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thanks binyamin. the new char is named Ultimately
  #28  
Old 09-16-2008, 07:53 PM
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Quote:
Originally Posted by Salkand View Post
Make a level 30 with absolutely NOTHING trained!


I've done it.


It's awesome.
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  #29  
Old 09-17-2008, 08:08 PM
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Money Maker/Club Smith

Caveman's Guild (any giant race)
21 clubs +10 guild +4 from natural ability
11 Strength +4 from girdle and gauntlets +5 from pot
15 Merchant
3 healing
25 Blacksmith

Axeman Guild (dwarf or frost giant)
25 axe +20 from guild +4 natural ability
11 strength +4 girdle gauntlets +5 potion
15 merchant
3 healing
16 blacksmith for dwarf 20 for frost giant
5 points left over for dwarf 1 for Frost

Or you could take a little from merchant or weapon and make it full healing or something like that.
  #30  
Old 09-17-2008, 08:16 PM
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For that axeman there...eh...could use work, this is my level 22 smith, that can train.

Air Magic: -5 (all from natural ability)
Axes: 44 (22 from training, 22 from natural ability)
Blacksmith: 25 (14 from training, 9 from natural ability, 2 from magical effects)
Conjuration: -5 (all from natural ability)
Death Magic: -5 (all from natural ability)
Dodging: 30 (all from magical effects)
Earth Magic: -5 (all from natural ability)
Enchantment: -5 (all from natural ability)
Evocation: -5 (all from natural ability)
Find-weakness: 6 (all from training)
Fire Magic: -5 (all from natural ability)
Healing: 14 (10 from training, 4 from natural ability)
Hurled: 4 (all from natural ability)
Incantation: -5 (all from natural ability)
Jeweler: 1 (all from natural ability)
Life Magic: -5 (all from natural ability)
Merchant: 1 (all from training)
Mind Magic: -5 (all from natural ability)
Sneaking: 1 (all from magical effects)
Spirit Magic: -5 (all from natural ability)
Strength: 15 (13 from training, 2 from magical effects)
Water Magic: -5 (all from natural ability)


I have said it in guildtells many times, its like a classic car, if you can do it it is awesome, but a lot of work and upkeep.
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