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Wyvern Development Here you can discuss anything and everything involving creating your own content for Wyvern. Have a problem with an arch file or a map? Want to show off something you've been working on? If so this is the place for you. |
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#1
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I can code in Java moderately well, though it takes me a while because Im busy. Ive also dabbled in python just out of curiosity, but the semantics of a language arent an issue, just the logic. If someone were to give me a set of guidelines as to how parts of wyvern are generally coded I could try to help you out if you want. Its up to you though, lately Ive just been itching to do some coding.
PS please dont just send me a link to the wyvern java library. Its not the commands I need, its the general organization so if anyone else were to ever look at it, I wouldnt need to write a book of comments for it to make sense. |
#2
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It is not a matter of giving you the "organization". If you want to code for Wyvern, I suggest you go work on your wizard maps including art and arch files. It is impossible to code for Wyvern without being a wizard, having a good understanding of maps, arch, and art files, and a good knowledge of what is already there.
Contrare |
#3
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Well, I already made a set of maps with custom art and a little custom code but nothing fancy. Wyverns been down so long that I never got around to putting on the final touches and submitting it. Maybe when Wyvern is back up Ill put on some final touches and submit it.
As for 'organization' of code I just want to see how generic items are written. Eg. What characteristics they carry. |
#4
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I assume that before asking this you've read through the coder's tutorial (http://web.archive.org/web/200503061.../tutorial.html ) and you've seen the part about sample code (http://web.archive.org/web/200503090...al/coding.html). Correct?
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#5
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Ive gone over the tutorial, but I never did see that section with sample code. Thats fantastic, thank you.
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