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Suggestions Post any suggestions for new Wyvern content here that is too complicated to explain in the idea log or that you want to first get feedback on from other players. |
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#1
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Wyvern - PC client
Hi ho!
It would be GREAT to have PC-like version of the game. It could be even not stand-alone client, but still Android application package, but with some preset features, suitable for comfortable gaming at PC. Example: 1) predefined aliases for Num Pad - move to all directions with numpad 1-9 (now you have to create it from scratch for each character) - 'face' to all directions with Shift+(numpad 1-9) // currently alliaces for numpad+shift doesn't work 2) possibility to show/hide UI elements with a hotkey. EX: no need to have inventory opened all the time, I would prefer to have bigger message window 3) possibility to re-adjust UI elements at the screen. 4) to be able to have game window (graphical part of the game) a bit wider. I got 27' display and it would be great to have possibility to increase width of game window for ~30% (it would be possible without harm if there would be possibility to hide inventory tab) Post @ my tavern // yeah, I've made Wyvern fan-site section at my personal web-page Last edited by tangar : 09-21-2017 at 01:12 PM. |
#2
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Some moar stuff:
- possibility to put aliases for F1-F12 keys - possiblity to assign aliases to additional mouse buttons Please... It would be so comfortable to play with this stuff |
#3
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Also - possibility to hold mouse button all the time to move around (like in 'Diablo' games) - so player wouldn't need to click all the time.
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#4
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I was told that a new PC client is coming out in a relatively short period of time from now.
You could use the NumPad to move by default in the old one, expanding the message window was possible either by dragging its border or going into the client's setting, and it was possible to move while clicking but it wasn't super user friendly. Its main problem was that when you clicked offscreen it would display a message identifying the darkness/wall/whatever you clicked on, rather than moving you in the direction of your mouse until you couldn't move any longer. Some people managed to make it work, but I think most people relied on their keyboard. Also, expanding the window was, of course, possible, but it wouldn't expand the game screen beyond 13x13 titles. That would stay the same and it would fill a lot of the extra space with gray nothingness (you would be able to get more chat space, though). The reason for this was one of economics. More tiles meant more bandwidth, which meant higher costs. I know nothing about what is going on now besides an ETA I was given on the PC client, but based on past experience I doubt that will be any different this time around unless people pay for that feature. |
#5
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PC launch is the next "big" priority now that Apple and Android are finished. It will launch on the Steam client. In the meantime you can play on an Android emulator which is similar to playing on a PC. I wrote a guide here.
R also mentioned revamping the UI as much as possible. Moving UI elements will be part of that and it has already started with him allowing you to move the "firing/moving circle" anywhere you wish. |
#6
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What ever happened with the PC client? Did people forget to PM me again so that I could send out an announcement? I thought it was right around the corner.
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