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Old 03-08-2011, 02:59 PM
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Teshuvah Teshuvah is offline
Wizardess
 

Join Date: Apr 2007
Teshuvah has just set foot in the Tutorial Tower
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Quote:
Originally Posted by Rarkvar View Post
As far as gem weapons, I assumed as much.
You're right, I suppose two rings of fire magic and an amulet of fire magic equipped with a staff of fire could be decent.

However, I see the ear ring as being more for magical purposes, rather than armor. Seeing as how if all I had equipped was an ear ring, it would probably be destroyed in one direct blow, and provide no AC whatsoever.

Just my thoughts at least.
Anything worn is considered armor, nothing has 'just magical purposes' anywhere in the game that I can think of off the top of my head. (while it may appear so to the player a look at the arch file or base item tells you the whole story)
Everything has HP/max hp and/or AC because its armor and can be damaged.
While currently rings and amulets cant be damaged that will change as things are brought up to date and they too have HP etc for damage and are armor.
And remember, you want more slots thats more damage a player will take if they *dont* have something worn in that slot. That is how slots work.

And since earrings can only be worn in a helmet slot that would make that armor that has or gives magical properties, which is what all the others do. And we should just have helmets that give more to the player, magical bonuses and AC , and these already exist. I really don't ever see earrings becoming anything more than toys that players wear instead of a helmet. Or we will end up with nose rings and lip rings and on into infinite stupidity.

As far as rings and staff, there are also wiz caps, casino items, wiz robes, samhoc crowns, amulets.... and a plethora of Quest Prizes that give magical bonuses, so yeah there are a lot of possibilities.

And again, any/all of these would need an area and story to be put into the game like any other speciality items.