Something to consider....
one of the more frustrating but endearing aspects of Wyvern was the lack of exposure to the underlying game engine. You NEVER got 'you hit for 11 damage' - instead you got a message about the relative impact that was the kind of observation that would actually be available to you were you in fact whacking monster with a sword. The lack of that game-mechanics information added a layer of mystery & experimentation that made the game better, IMO.
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-bitsey
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