Thread: Human Pally
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Old 06-18-2012, 01:44 AM
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Frosten Frosten is offline
 

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Quote:
Originally Posted by bullsaxe View Post
PvM mages aren't really at par unless they are roaming around in a map where they know the dangers, which is usually the case but the basis of my argument is that if you have a mage vs meele go into a unknown area, let's say a RD and see who survives longer I would argue that meele would more often have much stronger survivability:
(In case of human)
-Resist pots
-Natural high health pool
-Naturally high AC and resists from equips
-Resist scrolls
-Being able to dish out high amounts of damage to almost every monster
While mages can only be effective against monsters who they aren't weak against, lets say get a fire mage against a fire shogh and the mage is trumped while the meele can cut it down by just drinking a pot.

Now they both have to fight against what they can damage like I understand not all meele's can fight a diamond golem or similiar but most high tier or late game monsters have naturally a higher resistance to mages than they do too meele.

Some people say that because mages don't have a naturally high health pool and can't sustain as much damage they have escapes built into their class choice, such as teleport or escape hole, but teleport can easily get you into a worse situation and hole is an item and everyone benefits from it, even meele. Mages also have the highest disadvantage when it comes to random summon traps because if you step on one of those babies without having a tremendously high ac, like from full plat, you'll get devoured by mono's or ghasts or what have you.

Also PvP is not even comparable since mages have to burst, hope they don't get caught, and hope they don't have sustain, which most do, all while having their damage trumped by 300 gold or a resist pot, while conversely for mages to trump their damage it's a lot more gold intensive.

That's been my experience in the game anyway, my highest character was a 24 human archmage. I've also had the benefit of experiencing a 22 naga and 20 rakasha and I remember the overall experience to be a lot safer and slower with mages and a lot more dangerous and faster with meele.
Whew.

First, most mages do not spec in only one element because doing so limits them tremendously. My Mage, for example, Has skills and spells in every element.

As for RDing, I'd have to say mages have the upper hand. I say this for one big reason: death ray. It's a ton easier to blast a reaper safely than tank him and risk automatic death. I haven't had too much trouble hitting summon traps, you don't even have to teleport usually. In terms of monsters, the only mob I really have to skip is a diamond golem because it takes way too long with acid dart.

PvP: mages are very elusive. The whole resist issue makes it a ton more tactical and fun. For example, when I pk I use every element and try to find the chink in their armor. Several only worry about fire and water, but not air. If their resists are ridiculous, I let them waste potions and try for slowing method. Generally speaking, DB usually works well.
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Glacio (Frost Giant Axeman) (level 30)
Then (Human Mage) (level 28)
Shoot (Rakshasa Caveman) (level 26)
Magiz (Halfling Enchanter) (level 26)
Patron (Human Conjurer) (level 25)
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