@Dracco: I think the real problem is making it enticing to train other elements. The most popular elements are by far Fire, Water, Air, and Life, with Death and Earth close behind. This leaves Spirit and Mind behind. Now I've seen the spells in both of these and I don't think they're useless, just undervalued.
For example, I've seen a mage use a combination of Word of Recall and Recall (two spirit spells) to leave and return to an RD to sell his loot and restock on items. I've also heard rumors that the fear spell can actually kill lesser monsters.
@Steo: Air is amazing for solo play. Xray + darksight + see invisible + speed + flight + invisibility. You get full map awareness while gaining a significant speed boost and protection. Not to mention the lower concentration of monsters with resistance to shock.
@Arilou: Isn't air's dart spell for Storm Giants only, though?
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